In 3dsmax it is possible to adjust a mesh using the control handles of an FFD 2x2x2 modifier. Those handles resemble pretty much how a BSP builder is adjusted, so I was wondering if there might be a way to scale placed static meshes in UDK using a builder brush initially conformed to the asset's bounds?
If it isn't possible now, can it be suggested as a feature to be considered in future, since it would save a lot of time in workflow, because then scaled meshes could be more readily aligned to the grid or other objects.
If it isn't possible now, can it be suggested as a feature to be considered in future, since it would save a lot of time in workflow, because then scaled meshes could be more readily aligned to the grid or other objects.