Dear Epic Staffers and community,
How much i like the UDK as it is, i would like to have the following:
UDK Light (or something named like this).
What is it?
It's the Unreal Engine 2 (latest build) version of UDK. (just like there was a UnrealEngine 2 runtime programme in the past)
Why?
Simply because UE3 is for modern hardware only (to be able to run it smoothly anyway). UE2 however, is looking at the current generation, for mediocre and lowend systems (thus more then few years old hardware and even modern laptops have in many cases troubles with the monster called UE3
)
So, for indie developers targetting the real casual market space (most casual users don't have the latest,greatest hardware, and are not youngsters anymore (thus 30+ in age), UDK as it is now won't suffice that audience, to be able to play the game made with it. Thus loosing potential as developer (and good usage with UDK, resulting in less commercial licenses for Epic)
UE2 is still fairly modern in rendering possibilities, though outdated in some aspects in general, compared to UE3.
I think Epic would do a great favor to release a UE2 based UDK programme aswell, same principle as with the UE2 runtime programme, but this time with the same license as UDK has. (free for noncommercial, royalties due in commercial usage + 99dollars upfront etc etc etc you know what i mean)
And ofcourse removing the prohibitation of creating games, which was in place with the UE2 runtime back then.
I know UE2 (latest build) isn't updated anymore (or barely), since all focus is on UE3 and the future UE4, however, with access to the UDN pages for UE2 (the ones that applies to us anyway) and the product being as is, it could still be usable.
Although integration with the tools would also be possible i guess. (build in: PhysX, Speedtree, Bink, and maybe Scaleform too? FaceFX i doubt, but who knows)
No need for future updates, but what i'm talking about is a possibility as we all are (well 90% ) indie devs here, to broaden our clientbase (users), for project generated with UE under the hood.
Some games don't require the latest nicest graphics, but require modest, thus UE3 is too much horsepower.
I hope Epic will consider this, it's fairly easy to do (looking at the history UE2 runtime etc), and will for them broaden the userbase too.
thanks in advance.
How much i like the UDK as it is, i would like to have the following:
UDK Light (or something named like this).
What is it?
It's the Unreal Engine 2 (latest build) version of UDK. (just like there was a UnrealEngine 2 runtime programme in the past)
Why?
Simply because UE3 is for modern hardware only (to be able to run it smoothly anyway). UE2 however, is looking at the current generation, for mediocre and lowend systems (thus more then few years old hardware and even modern laptops have in many cases troubles with the monster called UE3

So, for indie developers targetting the real casual market space (most casual users don't have the latest,greatest hardware, and are not youngsters anymore (thus 30+ in age), UDK as it is now won't suffice that audience, to be able to play the game made with it. Thus loosing potential as developer (and good usage with UDK, resulting in less commercial licenses for Epic)
UE2 is still fairly modern in rendering possibilities, though outdated in some aspects in general, compared to UE3.
I think Epic would do a great favor to release a UE2 based UDK programme aswell, same principle as with the UE2 runtime programme, but this time with the same license as UDK has. (free for noncommercial, royalties due in commercial usage + 99dollars upfront etc etc etc you know what i mean)
And ofcourse removing the prohibitation of creating games, which was in place with the UE2 runtime back then.
I know UE2 (latest build) isn't updated anymore (or barely), since all focus is on UE3 and the future UE4, however, with access to the UDN pages for UE2 (the ones that applies to us anyway) and the product being as is, it could still be usable.
Although integration with the tools would also be possible i guess. (build in: PhysX, Speedtree, Bink, and maybe Scaleform too? FaceFX i doubt, but who knows)
No need for future updates, but what i'm talking about is a possibility as we all are (well 90% ) indie devs here, to broaden our clientbase (users), for project generated with UE under the hood.
Some games don't require the latest nicest graphics, but require modest, thus UE3 is too much horsepower.
I hope Epic will consider this, it's fairly easy to do (looking at the history UE2 runtime etc), and will for them broaden the userbase too.
thanks in advance.
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