I have taken a couple of simple static meshes to test the destructibility in UDK and I'm having a problem.
For instance I have a pipe, it's properly sliced up and converted to a PhysX Destructible. The first shot at the pipe will cause a slice to break off and fly away. The tube gets blown back a bit by the impact.
After this blow back nothing will break anymore, the bullets won't even 'touch' the pipe but just pass through it and hit the floor.
How can I keep it destructible?
For instance I have a pipe, it's properly sliced up and converted to a PhysX Destructible. The first shot at the pipe will cause a slice to break off and fly away. The tube gets blown back a bit by the impact.
After this blow back nothing will break anymore, the bullets won't even 'touch' the pipe but just pass through it and hit the floor.
How can I keep it destructible?
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