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    Game Metrics

    Hi, all. I've been looking for a list of the UDK default game metrics - but the only thing I'm able to find is the height. Specifically, I mean measurements like:

    Character Height: (I think UDK has characters around 96 units tall)
    Character Width:
    Height when crouching:
    Character Weight:
    Maximum movement speed on level ground:
    Maximum height a character can step up without jumping:
    Maximum distance a character can fall without damage:
    Maximum horizontal jump:
    Maximum vertical jump:
    Steepest incline a character can walk up:
    Steepest incline a character can walk down (without falling/sliding):
    Narrowest width character can walk on without falling:
    Narrowest width character can walk on without entering "balance mode": (I don't think Unreal has this implemented by default, but still)

    Any pointers are appreciated!

    -GBJackson

    #2
    All those other options are set by you, I'm sure UDK has it's default settings, but if you're creating something yourself you would adjust those things anyways.

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      #3
      Narrowest width character can walk on without entering "balance mode":
      I think it's not set by the engine, but by the Physics.

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        #4
        Set in your pawn class, go read Pawn and UTPawn, not to mention that you could go create a block that was 50 unrealunits high and walk your guy into and see if he steps up it (etc etc) to learn many of those. Some though won't have a # per se, since things like jumping are just applied velocity.

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          #5
          Originally posted by GBJackson View Post
          Hi, all. I've been looking for a list of the UDK default game metrics - but the only thing I'm able to find is the height. Specifically, I mean measurements like:

          Character Height: (I think UDK has characters around 96 units tall)
          Character Width:
          Height when crouching:
          Character Weight:
          Maximum movement speed on level ground:
          Maximum height a character can step up without jumping:
          Maximum distance a character can fall without damage:
          Maximum horizontal jump:
          Maximum vertical jump:
          Steepest incline a character can walk up:
          Steepest incline a character can walk down (without falling/sliding):
          Narrowest width character can walk on without falling:
          Narrowest width character can walk on without entering "balance mode": (I don't think Unreal has this implemented by default, but still)

          Any pointers are appreciated!

          -GBJackson
          This is a legacy page, but as far as I know the scale didn't change from UT2k4 to UT3. I just guess that the jump values don't apply anymore, since UT3 characters feel way too slow and heavy in compare to UT2k4, you just don't get up on most things that you are used to get up.

          Also notice how the collision height of your character applies:
          http://udn.epicgames.com/Two/ActorVa...0Door%20Height

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