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Normal mapping???
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MotorCity3D repliedThanks buddy. I installed it and it works good, file size is small also. When I went to filters to see if it was there, the nvidia filter decided to show up also. and that also works good.
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MotorCity3D repliedI tried getting the photoshop filters from nvidia and it won't work.
Is there any other PS filter to use?? I can't stand using crazybump- it just seems unreliable.
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Ghiest repliedWell yes but it's not anything like crazybump or the photoshop filters, it is a transfer maps ability to take complex geometry and transfer it to a lower polygon mesh and generate the normal map from there.
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MotorCity3D repliedI didn't even know I could generate a normal map inside of maya. I will try it. I did get it to work using a normal map I created with crazy bump- but I think crazybump is buggy as hell and crashes alot.
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Ghiest repliedIt's because Maya generates normal maps differently, you need to take it into Photoshop/gimp and flip the green chan then save it again.
Conversely, if you are generating your normal maps inside Maya then use left-handed normal map generation
(select this option before baking normal maps and when it goes into UDK it will be fine)
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MotorCity3D repliedOriginally posted by Ghiest View PostBump map and normal map are two different things in maya (and generally other places as well). A bump map is a grey scale map that just gives height information, where as the normal map is a 3 channel map which contains directional (x, y, and depth) information.
In maya you need to add it as a bump map but change the selection in the bump map to Tangent normal map, this will tell maya that it's a normal map rather than just a bump map.
I do need to lighten up my texture colors a bit, that might fix it.
I really appreciate the response.
Thanks again.
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Kelt'ar repliedOriginally posted by MotorCity3D View PostI am trying to get a bump map on a mesh and using a bump map out of maya is n't working, the bump map ends up showing black ont he mesh, I treied using a normal map using crazy bump, that wouldn't work at all- it was inverted.
I have no clue how else to get a normal map. I downloaded the nvidia plug-in for photoshop, but it won't even show in the app.
Thanks in advance for any help.
I had the same problem with using a bump map as a normal map in UDK...The entire mesh lost its specularity (Went all dark).
If you have a normal map that's inverted: In photoshop
>click on the channels (Make sure U have the normal map Layer selected) >click on the green channel and hit: Ctrl + I.
That should set it straight.
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Ghiest repliedBump map and normal map are two different things in maya (and generally other places as well). A bump map is a grey scale map that just gives height information, where as the normal map is a 3 channel map which contains directional (x, y, and depth) information.
In maya you need to add it as a bump map but change the selection in the bump map to Tangent normal map, this will tell maya that it's a normal map rather than just a bump map.
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MotorCity3D started a topic Normal mapping???Normal mapping???
I am trying to get a bump map on a mesh and using a bump map out of maya is n't working, the bump map ends up showing black ont he mesh, I treied using a normal map using crazy bump, that wouldn't work at all- it was inverted.
I have no clue how else to get a normal map. I downloaded the nvidia plug-in for photoshop, but it won't even show in the app.
Thanks in advance for any help.Tags: None
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