As far as I know, Unreal Engine's floating point values have 2-3 decimal places up to a value of ±100000 (or did I forgot one more 0?). The Location variable of objects also uses float values, but that gives you a problem when parts of your level are further away from the origin of the map than ±100000 grid units because there won't be enough decimal places left to allow an "unjumpy" movement of the characters.
You won't notice the effect with static objects behind that line, but dynamic objects will probably appear jumpy. So if you are going for really really large environments then you might prefer to use more cm per UU.
*I got this information from the Worm*
I think I would stick to the UT-style, it's just already in my mind that characters are 88 units tall.

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