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Matinee: Float Material Param not working after Set Material action in Kismet

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    Matinee: Float Material Param not working after Set Material action in Kismet



    So in Matinee I have two Float Material Parameters animating from 1 to 0. They are separated by a Set Material action in Kismet. The first Parameter animates from 1 to 0 as I see the Material Instance changing. The second Parameter does not animate from 1 to 0. I know the Set Material is turning on and this same set up works in older versions of the UT3/UE3 Editor. This is the first time I've tried it in UDK. I'm using the April release.

    Any ideas?

    Thanks.

    Here's a link to an image of my setup
    http://s737.photobucket.com/albums/x...ar_ignored.jpg

    #2
    http://s737.photobucket.com/albums/x...ar_ignored.jpg

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