Hello. It's been awhile since i've posted on here but the unreal engine always gets me back some how.
Well any way i'm doing a 3d animation course at the moment and our final project can be what ever we like in the field of 3d, so i picked game dev. I have played with udk this year a bit, getting static meshes, materials, characters etc into the game and working so i thought it would be a good program to work with.
I have an idea to make a small skateboarding game. It doesn't have to be fully working just as long as i can get the character skating and do a trick or 2.
The environment shouldn't be a problem but i'm just having some problems figuring out how to set up the character and the skateboard.
I can't decide what would be easier, having the character and the skateboard as separate skeletal meshes or to have them as the same.
I have tried (and failed) today to see if i could use the hoverboard as a base to getting the skateboard working. But i only understand a little code so i pretty much knew it wouldn't work.
I got it to show in the udk editor as a vehiclefactory item but when in game it didn't show anything.
So can anyone help me set up the board and character?
I just wanted to get this semi sorted before i actually start the project as if i can't then i won't worry about getting it playable and would just set up a fly through of the area and have a skater animated skating through. As the project is what ever we want it to be.
Well any way i'm doing a 3d animation course at the moment and our final project can be what ever we like in the field of 3d, so i picked game dev. I have played with udk this year a bit, getting static meshes, materials, characters etc into the game and working so i thought it would be a good program to work with.
I have an idea to make a small skateboarding game. It doesn't have to be fully working just as long as i can get the character skating and do a trick or 2.
The environment shouldn't be a problem but i'm just having some problems figuring out how to set up the character and the skateboard.
I can't decide what would be easier, having the character and the skateboard as separate skeletal meshes or to have them as the same.
I have tried (and failed) today to see if i could use the hoverboard as a base to getting the skateboard working. But i only understand a little code so i pretty much knew it wouldn't work.
I got it to show in the udk editor as a vehiclefactory item but when in game it didn't show anything.
So can anyone help me set up the board and character?
I just wanted to get this semi sorted before i actually start the project as if i can't then i won't worry about getting it playable and would just set up a fly through of the area and have a skater animated skating through. As the project is what ever we want it to be.
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