Well, the title really does say it all.
I know that there has been a lot of desire for VOIP, and I believe that the general consensus was that it could only be done via DLL binding.
With the past updates, has this changed or not, and if not, can we ever expect this to change?
Since there is voice chat already implemented in pretty much every Unreal Engine 3 Game I have played to date, I am also curious as to why they would scrap such a desirable feature, but that's getting off-topic...
I only ask because I am starting to rapidly hit many limitations with the UDK, sadly. I really want to keep using the engine, but after months of looking around at other engines that DO have VOIP (among many other things like fully dynamic light, massive multiplayer capability, very large maps...), I am really on the fence of either trying to "patchwork" this project together in UDK or bite the bullet and purchase a new engine license.
I know that there has been a lot of desire for VOIP, and I believe that the general consensus was that it could only be done via DLL binding.
With the past updates, has this changed or not, and if not, can we ever expect this to change?
Since there is voice chat already implemented in pretty much every Unreal Engine 3 Game I have played to date, I am also curious as to why they would scrap such a desirable feature, but that's getting off-topic...
I only ask because I am starting to rapidly hit many limitations with the UDK, sadly. I really want to keep using the engine, but after months of looking around at other engines that DO have VOIP (among many other things like fully dynamic light, massive multiplayer capability, very large maps...), I am really on the fence of either trying to "patchwork" this project together in UDK or bite the bullet and purchase a new engine license.
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