Im intending on doing a material shader post process effect to the world but I still cant figure out how to do this I saw the Cel-Shading thread ad trying to change the values to instead only do black outline with heavy black shadows and white for everything else but not much luck any clues:


[SHOT]http://pixelverdict.com/wp-content/uploads/2009/03/mad-world-wii-01.jpg[/SHOT]