I dont think i need to script it, Geodav gave me a good idea to start on.
http://forums.epicgames.com/showpost...&postcount=345
Anyway, thanks to you....
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tegleg repliedok try scripting it, but nobody will do it for you
you could attach the shocks as a seperate mesh
have some way of telling how much the suspension is compressed
scale the shock in the z axis the appropriate amount
good luck
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UT2007 repliedFake with fat and thin cylinder like a shock absober i had that idea also but shall i remind you that UDK is rotating and not moving ? how do you want to fake it since his only movement is rotating ?
Till now i don't understand your idea on how which axis or parameter you want to fake it....
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tegleg repliedok
experimantation and imagination go a long way you know, you should try it sometime
a good expression to remember while making games is 'smoke and mirrors'
have a 'thin' cylinder that is part of the susspension, and have a 'fat' cylinder as part of the body, line them up so it looks like they are part of the same thing. imagine shock absorbers on a car or bike.
when the susspension is compressed, the 'thin' cylinder will appear to go inside the 'fat cylinder, giving the impression of real suspension.
or you could program your own suspension, good luck with that.
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UT2007 repliedOriginally posted by tegleg View Postactually i just read your problem again,
you want the suspension spring to stretch?
you could fake it with a small and large cylinder, small attached to the susspension, large attached to the body.
Thanks
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UT2007 repliedIs it sir ?
really ?
Ok for the rotation screenshot in 3dsmax, now import it in udk or unreal tournament and show me how its react please .... i will be amaized if it will work the way i am looking for in real time game.
Please send me a screenshot of it working in the game....
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tegleg repliedactually i just read your problem again,
you want the suspension spring to stretch?
you could fake it with a small and large cylinder, small attached to the susspension, large attached to the body.
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tegleg replied -
UT2007 repliedSir i am not asking question for question, i tried each and every then i came here.
You seem to have a better idea of which parameter i need to modify, so advise ?
however i will be surprise if there is any....
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tegleg repliedyou can specify lots of things in the animtree
have you tried looking at that?
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UT2007 repliedi tried but didnt accomplish the expected result. they use rotation to rotate but i think for my stuff is not about rotating but moving... so any way i can accomplish that ?
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UT2007 repliedok... we lost a good piece however.
Hey people No idea for my suspension so far ?
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UT2007 repliedNo idea for my suspension so far ?
@tegleg : have you fixed the car u putted ?
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