Thanks tegleg.
Anybody there knows how to accomplish this suspension please ?
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Plug n Play 6 Wheeler
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tegleg repliedOriginally posted by UT2007 View PostYES BIG PROBLEM !!!
what the hell, the file inside the VH_BubbleCar is not the car in the screenshot !!!
Here the screenshot of what is inside :
ill try find the propper 6 wheeler and upload that when i get chance. thats actualy the first car i ever got working, it likes being on its rear wheels doesnt it lol.
dont know what you could do for the susspension, because the bones arnt linked main - susspension - wheel, im guessing its totaly fake.
you will have to try and find the code resposible and jigger it about, if its not native that is.
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UT2007 repliedconcerning my car
Got it working, i guess now i need to write a Maya v2010 tutorial for vehicle in UDK.
Here some photos of me enjoying my beta vehicle with what i have done so far.
[SHOT]http://img89.imageshack.us/img89/6108/enjoying1.jpg[/SHOT]
[SHOT]http://img835.imageshack.us/img835/2311/enjoying2.jpg[/SHOT]
[SHOT]http://img259.imageshack.us/img259/2585/enjoying3.jpg[/SHOT]
[SHOT]http://img840.imageshack.us/img840/5213/enjoying4.jpg[/SHOT]
[SHOT]http://img98.imageshack.us/img98/5498/enjoying5.jpg[/SHOT]
[SHOT]http://img521.imageshack.us/img521/4897/enjoying6.jpg[/SHOT]
Just need to recheck the wheel radius, but this is not a priority for now since i know where to do that ...
hmmmmm now what's next... weapon done, vehicle done, character ? or polishing the beta game ? ...hmmmm lets see
But you know i am not happy since the way UDK does suspension isnt what i have in mind,
UDK DOES
[SHOT]http://img84.imageshack.us/img84/8691/whatudkdoes.jpg[/SHOT]
WHAT I WANT
[SHOT]http://img510.imageshack.us/img510/5046/whatiwant.jpg[/SHOT]
because me i dont want it to rotate with the lookat in animtree as UDK does, i want it to go down and up by stretching
Is somebody there can tell me how to accomplish this suspension ?
Please assist.
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UT2007 repliedProblem persist
Good news is i found out how to set proper axis on Maya without doing any rotation to the mesh; so you will have X forward,Z up just like the scorpion when you import.
[SHOT]http://img221.imageshack.us/i/er01.jpg/[/SHOT]
[SHOT]http://img577.imageshack.us/i/er02.jpg/[/SHOT]
Problem still exist [SHOT]http://img818.imageshack.us/i/er00.jpg/[/SHOT]
What's funny is, when i take the script i did and extending from UDKVehicle, and attach the scorpion to it
instead of my car, the scorpion is able to work fine !
Is it because i didnt attacht the animation node in the animationTree (check screenshot), scorpion have one but i dont.
Something in the skeletalmesh editor (animset) which i must set/create which i missed ?
Please help, Regards.
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tegleg repliedthat site has lots of fairly decent free models, and some rubbish ones.
they usualy need quite a bit of messing with to get them ready for udk though.
good luck, hope you fix your car.
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UT2007 replied
thanks for the mesh, will try after finishing the first try.
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UT2007 repliedOriginally posted by tegleg View Postno idea about maya sorry. if i gave you the fbx it would have no bones.
looks like you forgot to add the susspension bones in the animset.
2.looks like you forgot to add the susspension bones in the animset.
What do you mean exactly by this ? collission bones in animset i did, please explicit.
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tegleg repliedno idea about maya sorry. if i gave you the fbx it would have no bones.
looks like you forgot to add the susspension bones in the animset.
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UT2007 repliedFirst question :
In Maya, what will be proper coordinate ? (i am using UDK, got also UT3 but more UDK)
I saw in UDN creating Svehicle reference that Z positive, Y UP, X for the side
But on UDKC :
The Roof of the vehicle is facing the Z Axis
The Doors of the car are in the Y Axis
The Engine and Trunk are facing the X Axis
Please confirm me the proper axis in maya since i am using it, or please share the FBX mesh (in private) so that i can try to make your vehicle work using maya in UDK.
Second question (wheel collision issue) :
THE PROBLEM
http://img20.imageshack.us/i/er01.jpg
[SHOT]http://img20.imageshack.us/i/er01.jpg[/SHOT]
The parameter
http://img593.imageshack.us/i/er02.jpg
http://img407.imageshack.us/i/er03.jpg
http://img148.imageshack.us/i/er04.jpg
[SHOT]http://img593.imageshack.us/i/er02.jpg[/SHOT]
[SHOT]http://img407.imageshack.us/i/er03.jpg[/SHOT]
[SHOT]http://img148.imageshack.us/i/er04.jpg[/SHOT]
Somebody to tell me what i forgot or missed and causing my vehicle not to collide and work.
NOTE : i exteded from UDKVehicle and not from UTScorpion.
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tegleg started a topic Plug n Play 6 WheelerPlug n Play 6 Wheeler
hello
heres a 6 wheeled vehicle to get you started making your own
this is a very ruff model because im just testing ideas atm while im familiarising myself with the whole skeleton/physics thing
the file names = 'UTGame' for udk march, 'UDKGame' for udk april.
im using the march release.
put the files in these folders:
VH_BubbleCar.upk - UTGame/Content/Vehicles
UTVehicle_BubbleCar.uc - Development\Src\UTGame\Classes
UTVehicleBubbleCarWheel.uc - Development\Src\UTGame\Classes
UTVehicleFactory_BubbleCar - Development\Src\UTGameContent\Classes
UTVehicle_BubbleCar_Content - Development\Src\UTGameContent\Classes
there are no textures/materials cos im rubbish at that.
the car model was downloaded from a random free model site.
*you might want to move the 'GunViewSocket' up a bit, i had it low down for testing, also the other ones will need tweaking*
udk content browser, double click the mesh
in the window that opens, menu > mesh > socket manager
to make your own:
UDK:
in the udk content browser make a copy of the mesh and assets into a new package and rename ie. VH_YourCar
then import your new model overwriting the old one (this way you dont have to make all the sockets again)
make copies of all the script files, not forgetting to reneame the class to the same as the file name
ei. file = UTVehicle_YourCar.uc
class = UTVehicle_YourCar
3ds Max:
open the 3ds file
delete the car model and import your own (seperate body, wheels and suspension)
add skin modifiers to all the bits
add bones:
body - Main_Root
wheels - F_R_Tire, M_R_Tire, R_R_Tire...
suspension - F_L_Axle....
add uvwmaping to it all
export actorx
see geodavs tutorials for more info on that
have fun
Download Link:
http://rapidshare.com/files/357931717/VH_BubbleCar.zip
any questions/problems?Tags: None
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