Hi
Just wondering what the best texture format is to use with UDK.
Some people have mentioned PNG which I normally use with Max but I don't think UDK can natively import them? At least it's not in the drop down list and I get an error when I try.
What about DDS? Is this supported? What mode is preferred?
And finally, if I choose to use TGA, what setting s should I use for a good but small file size? At the moment my tga's are all over 3mb for 1024x1024, which seems quite high. I've saved them at 24bit depth with no compression.
Thanks heaps!
Just wondering what the best texture format is to use with UDK.
Some people have mentioned PNG which I normally use with Max but I don't think UDK can natively import them? At least it's not in the drop down list and I get an error when I try.
What about DDS? Is this supported? What mode is preferred?
And finally, if I choose to use TGA, what setting s should I use for a good but small file size? At the moment my tga's are all over 3mb for 1024x1024, which seems quite high. I've saved them at 24bit depth with no compression.
Thanks heaps!
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