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State Synchronization Across the Network?

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    State Synchronization Across the Network?

    I am working with a small design firm in Los Angeles on an interactive public art piece. We are planning on making use of a high powered game engine to drive our graphics, but we are still deciding on what to use. Right now we have narrowed it down between the UDK and Unity3d.

    My question arises from the need to display a seamless image on multiple screens across multiple computers. In order to do this we need to ensure that everything being displayed is properly synced across machines (position/rotation/scale of transforms, animation state/time/weight, rigidbody position/rotation/velocity, etc).

    I discovered that Unity3D supports this type of syncing option:
    http://unity3d.com/support/documenta...onization.html
    but I have not found anything in the UDK documentation about realizing the same effect through Unreal. Does anyone have experience with this?

    #2
    What you are looking for is "replication".

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      #3
      Perfect. Thank you.

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