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Material seam problem?

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    Material seam problem?

    I have added a material for a tree mesh that i have imported into UDK, but there looks like there's a problem with it. There's a seam in the material, but when viewing it on a plane it looks fine, and it's suppose to be a tilable texture. Here are some screenshots to show you what i am talking about:

    Material Editor:



    there's a slight colour gradiant on that which is a little weird but maybe it's lighting that's causing it???

    but on the actual model, you can see a very obvious seam.



    My ideas is that it's possibly the Normal map playing up? or it's to do with lighting? any suggestions on how to fix this?

    #2
    BUMP. Any ideas anyone?

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      #3
      nobody got any ideas?

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        #4
        Maybe it's your model and not the material. Try looking at the model in an unlit viewport and see if the seam is still there.

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