Announcement

Collapse
No announcement yet.

UDK project proposal

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    UDK project proposal

    Hi! I am a senior at a 4 year university. My major is Digital Arts and i am an avid video game player.

    For my senior thesis (next year and 3 months or so) i am going to learn UDK and attempt to:

    1. Create a cityscape map (either present day theme or futuristic)
    2. Create a 1-2 minute cutscene showing off the city and models
    3. Develop the city into a sandbox style mmo with 20-40 people per server (connect/disconnect to free spots etc, saved through mysql)
    4. Play my game with my friends

    My vision for the game includes:

    1. Realistic (source style) looking map

    2. 30+ properties with complete interiors
    - Banks, Hotels, Apartments, Police Station, Hide outs, malls, shops, restaurants, car dealers, sewer, roads, freeway, clubs etc

    3. Professions
    - E.G. Cops, criminals, blue collar, white collar, food, drug, weapon makers etc

    4. Items
    - Food, guns, drugs, drinks, clothing, cars, cigarettes, phones, tazers, bombs, lockpicks, gas, cuffs, etc

    5. Functional Gangs, government jobs, sandbox style rp

    6. Third and first person views, fps style combat

    7. Salary system paid by hour

    The way my game works (similar to The Specialists Role Play) is you log in with a blank, jobless character. You can visit a NPC or location to obtain a normal job (janitor, pizza guy, clerk etc) You apply in game for better jobs such as cops, robbers, mayor, gun store, doctor, lawyer etc. The object of the game is to earn money, buy properties, gain power and fame and control your own organization. There would be no NPCs wandering around most likely except the clerks which would just be static objects. All values (strings for professions, money, item cost, items, gangs etc) would be changeable within an in game menu by admins only.

    I have more than a year to work on this, a decent amount of funds and all the time in the world (2 classes a semester)

    I want to know from the community using UDK if this seems too ambitious.

    For my senior screening i will have a 1-2 minute cut scene showing the theme of my city and maybe some game play if possible.

    After the screening i hope to finish the game.

    Thanks

    #2
    Originally posted by Gankstar1868 View Post
    Hi! I am a senior at a 4 year university. My major is Digital Arts and i am an avid video game player.

    For my senior thesis (next year and 3 months or so) i am going to learn UDK and attempt to:

    1. Create a cityscape map (either present day theme or futuristic)
    2. Create a 1-2 minute cutscene showing off the city and models
    3. Develop the city into a sandbox style mmo with 20-40 people per server (connect/disconnect to free spots etc, saved through mysql)
    4. Play my game with my friends

    My vision for the game includes:

    1. Realistic (source style) looking map

    2. 30+ properties with complete interiors
    - Banks, Hotels, Apartments, Police Station, Hide outs, malls, shops, restaurants, car dealers, sewer, roads, freeway, clubs etc

    3. Professions
    - E.G. Cops, criminals, blue collar, white collar, food, drug, weapon makers etc

    4. Items
    - Food, guns, drugs, drinks, clothing, cars, cigarettes, phones, tazers, bombs, lockpicks, gas, cuffs, etc

    5. Functional Gangs, government jobs, sandbox style rp

    6. Third and first person views, fps style combat

    7. Salary system paid by hour

    The way my game works (similar to The Specialists Role Play) is you log in with a blank, jobless character. You can visit a NPC or location to obtain a normal job (janitor, pizza guy, clerk etc) You apply in game for better jobs such as cops, robbers, mayor, gun store, doctor, lawyer etc. The object of the game is to earn money, buy properties, gain power and fame and control your own organization. There would be no NPCs wandering around most likely except the clerks which would just be static objects. All values (strings for professions, money, item cost, items, gangs etc) would be changeable within an in game menu by admins only.

    I have more than a year to work on this, a decent amount of funds and all the time in the world (2 classes a semester)

    I want to know from the community using UDK if this seems too ambitious.

    For my senior screening i will have a 1-2 minute cut scene showing the theme of my city and maybe some game play if possible.

    After the screening i hope to finish the game.

    Thanks
    I don't know. I think you should just work on the city and demo first before working on the game. Perhaps you could even add people with some AI in it.


    But games like that are hard. I mean, just look at Grand Theft Auto 4.

    Comment


      #3
      things you will need knowledge of: virtually every aspect of the unreal engine, modelling, texturing, scripting, some external language, sql, and probably more. One person is not going to achieve this with "realistic graphics", in a year's time, probably.

      Comment


        #4
        Originally posted by Blade[UG] View Post
        things you will need knowledge of: virtually every aspect of the unreal engine, modelling, texturing, scripting, some external language, sql, and probably more. One person is not going to achieve this with "realistic graphics", in a year's time, probably.
        Not to mention making it like GTA4. I mean, they spent over 100,000 just on the music. But you will also have to create your own AI.

        Comment


          #5
          Honestly that doesn't sound like fun at all to me, especially with a max of 64 people per server. Nor does it sound like a thesis for anything; wasn't aware that digital arts even was involved with video games. I was under the assumption it was more like cinematography and manipulation, the majority of which is not going to be displayed in a video game other than some of the graphical areas.

          Comment


            #6
            You really don't have time to do that much work by yourself. Even with a year of time to work on it. Especially since you'll be learning how to use UDK sometimes you can spend a while trying to figure out how to do something that isn't that significant.

            If you want to get a job in the industry what specific job do you want to do (level designer, environmental artist, etc.)?

            Comment


              #7
              Well it wouldnt be an exact replica of GTA and if you look at The Specialists Role Play (TSRP), the servers were 20-32 player and always at max capacity almost 24 hours a day.

              The point is for common users to have sandbox style power through the admin and their own imaginations.

              I will 100% for sure have help with coding and scripting for UDK. We have a game development minor at my school that teaches UDK and a lot of the students have notified me saying they would help.

              I just want to know these things then.

              1. Can you create a server based game that saves to an SQL database (how tsrp was done)
              2. Can you create a hud that shows jobs, money, time, salary, health etc
              3. Can you set up scripts to give certain job id's (cop id's are 1-12) abilities to open doors or use items?
              4. Can you script and create items to give health, increase speed, jump, etc
              5. Can you create an inventory used through say text commands such as

              /inventory
              /phone
              /job
              /laws
              /jail etc

              In TSRP, a half life mod, every job was given an ID. Entities (doors and buttons) were given access codes for certain ID's. SO the police station was only accessible for players with ID 1-12. Hideouts and properties players bought would then automatically add their ID to the access for the door to which they bought.

              Comment


                #8
                sure, you can do all that.

                Comment


                  #9
                  Can -- but for a one person team for a little over a year -- not too likely.

                  Comment


                    #10
                    Since you can script in UnrealScript / C++ you can do anything you want !
                    But it takes a lot of time

                    Comment


                      #11
                      Well the 1 person team would be for the level mostly. I do have a good amount of maya and some 3ds experience so hopefully going into UDK for level design wouldnt be too difficult. (speaking out of my *** atm lol)

                      My GF is a full time audio designer and my younger brother a great texture artist so i would have help in those fields. For coding purposes i can get tons of help from my school (they give final exam credit for help on senior thesis) so i am sure i could do that.

                      I just want to know if it is possible.

                      On another note, if i wanted to do the mini 1-2 minute movie with matinee, is it easier than animating in maya?

                      I would also HAVE ACCESS to a fully functional motion capture room with all the editing suites and programs available.

                      Comment


                        #12
                        When you have your plans for the city drawn up (layout, general appearance), I would recommend doing some research into CityEngine. Unfortunately Procedural's trial version has model export disabled, so it wouldn't be of much use. Its a longshot, but maybe your university has it (its fairly new)?

                        It will help a lot with making a city... and you can go over it afterwards and make changes/improvements where necessary.

                        Comment


                          #13
                          It's not a very good thesis if you have people doing half of the work either....

                          Comment


                            #14
                            And that's still a lot of work for one person. What you should do is figure out exactly what you want to do after you graduate and then focus on that area

                            Comment


                              #15
                              Originally posted by UnspoiledWalnut View Post
                              It's not a very good thesis if you have people doing half of the work either....

                              Thanks so much for your input.

                              You dont know me. You dont know my school or what i have to do for my senior thesis.

                              I plan to make the map and a cutscene for my game. After i will hopefully finish in the coming years.

                              If you dont have any "usefull" input or advice then dont even post at all

                              Comment

                              Working...
                              X