Hello all, I'm yet another novice stepping into the realm of the UDK that is seeking some help. To start, I'm not a professional (nor relatively close to decent, for that matter) 3D modeler. I've recently obtained 3DS Max and have been fondling around with some random models and have exported them into the .ASE format to be used in the UDK Editor. But when I go to apply materials to the mesh [in the UDK Editor], I am unable to, as they aren't already broken into "elements". I'd simply like to know how to select certain polygons and whatnot from any given model, and form them into these "elements" so that I could put them to use in the UDK.
Thanks,
Tannz0rz
Thanks,
Tannz0rz
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