well zbrush takes some getting used to and you have to be a artist foremost with deep knowledge of anatomy and proportions and etc.Its not as simple as Max or Maya so many ppl like above may find it very hard.
well it may be a time consuming but modeling in general or any form of art is for that matter.Being fast and getting done fast is never the way to go in game development cuz it turns your game to trash at the end.Thats why many high demand titles use the "ITS DONE WHEN ITS DONE" motto.
when it costs 1/5th of a package like max or maya.
I generally make the low poly outlines in Max, then go to Zbrush and add in detail that would otherwise take forever to do, bring it back into Max for retopo since I hate doing it in Zbrush, and then generate the normals.
The only reason I would use it for would to be to make brick work textures and such.
Try saying that to the industry.
Comment