Hi All
A project I am working on involves building a piece of terrain around 2km square, with only one square km in the middle being available for movement and the rest just filling out the background.
I am quite new to UDK and need to know the best way to build this terrain. I guess my two options are:
Terrain Tool
Static Mesh(es)
I like the terrain tool and how you can add foliage layers and also paint different textures right on. I'm not too sure about how far you can push these materials though. For instance, can you add an overiding normal map to the whole terrain, that blends with the individual material normal maps?
I'm picturing modeling the terrain in UDK, then exporting to Zbrush to add more detail and generating a normal map to apply back to the terrain object. Not sure if it's possible though...
Finally, if I choose to go the static mesh route, is it possible to set up materials to mimick the terrain painting process? ie - paint straight onto the static mesh with blending and so forth?
For what it's worth, the terrain will have quite a lot of things like rocks, grass, trees etc.
Thanks for the help
A project I am working on involves building a piece of terrain around 2km square, with only one square km in the middle being available for movement and the rest just filling out the background.
I am quite new to UDK and need to know the best way to build this terrain. I guess my two options are:
Terrain Tool
Static Mesh(es)
I like the terrain tool and how you can add foliage layers and also paint different textures right on. I'm not too sure about how far you can push these materials though. For instance, can you add an overiding normal map to the whole terrain, that blends with the individual material normal maps?
I'm picturing modeling the terrain in UDK, then exporting to Zbrush to add more detail and generating a normal map to apply back to the terrain object. Not sure if it's possible though...
Finally, if I choose to go the static mesh route, is it possible to set up materials to mimick the terrain painting process? ie - paint straight onto the static mesh with blending and so forth?
For what it's worth, the terrain will have quite a lot of things like rocks, grass, trees etc.
Thanks for the help
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