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DirectX 11... need I say more?

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  • replied
    Originally posted by stevenchau View Post
    your mean is , can't speak any epic policy
    yes , I am stupid , because UDK not worth integrate DX10 , UDK not worth integrate Nvidia Apex, I like UE3 , but UDK can't increase anything.

    I say again , I like UE3 , but DX10 , 11, and any nvidia effect , must use UE3 , UDK can't increase anything.
    Wait... were you the same guy talking about Beast for the GI solver thing?

    Ok saying that UDK CAN'T handle it is completly ridiculous... How do you know? Did you help compile it? Did Epic tell you that personally?

    And even though you do have a SMALL point about the actual UE3 having the new things, you can't say that UDK won't (or already doesn't ) have it.

    I'm sure Epic's well aware of these new things because DX11 was released with Windows 7 in October of last year... I'm sure by the August (or maybe sooner) we'll start seeing some DX11 stuff. NVIDIA's suppose to be coming out with a slightly cheaper 400 series card sometime this summer... (460?).

    You really don't sound like you like this engine anyway... There is another engine that has FULL DX11 support, you just have to pay like 25k... for an indie licensee to use it.

    I'll stick with UDK as it can turn out some really nice results and I think they will integrate DX11 into it sooner or later. (maybe later but meh)

    Leave a comment:


  • replied
    He's just complaining about how UDK doesn't have the features he wants and he can't extend it to have them.

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  • replied
    I have no idea what the hell he's talking about again. Can someone translate?

    Leave a comment:


  • replied
    Originally posted by stevenchau View Post
    your mean is , can't speak any epic policy
    yes , I am stupid , because UDK not worth integrate DX10 , UDK not worth integrate Nvidia Apex, I like UE3 , but UDK can't increase anything.

    I say again , I like UE3 , but DX10 , 11, and any nvidia effect , must use UE3 , UDK can't increase anything.
    Alright, stevenchau, since obviously you have the skill required to implement DX10, DX11, Apex, and other technologies that you have been demanding since you first wandered in here, but the only thing you lack is a 750k engine license ... then you obviously have the skill required to write your own engine, since those would probably be of the most difficult sorts of things. And if you don't want to waste your time doing that, there are plenty of open source game engines, that you could download the source code to, and implement DX10, DX11, Apex, and everything else you want.

    So, hop to it, because the only thing stopping you is the cost, right?

    You don't get full dx10, dx11, apex, etc, just by having a license. You still have to write all the code to make it work. And you need the insane hardware required to make it work, too. And the skill to use it properly.

    Leave a comment:


  • replied
    Originally posted by Solid Snake View Post
    Unreal Engine 3 and Unreal Development Kit are more or less the same, with the notable exception that Unreal Development Kit is just a compiled release of the engine.

    There is no difference. Stop saying things when you don't know what you are talking about.
    I agree fully, it's starting to become quite annoying to see people talk about things as fact when they don't even get half of it right.

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  • replied
    Unreal Engine 3 and Unreal Development Kit are more or less the same, with the notable exception that Unreal Development Kit is just a compiled release of the engine.

    There is no difference. Stop saying things when you don't know what you are talking about.

    Leave a comment:


  • replied
    Originally posted by Sarcen View Post
    Are you really that stupid? Epic is a company, they will not implement something that is not worth it at this point. You should be glad you even get anything for free.

    Anyway you seem to not like UE at all so why dont you do us all a favor and stop spamming this forum with useless comments, go make your own engine you can do anything you like there.

    your mean is , can't speak any epic policy
    yes , I am stupid , because UDK not worth integrate DX10 , UDK not worth integrate Nvidia Apex, I like UE3 , but UDK can't increase anything.

    I say again , I like UE3 , but DX10 , 11, and any nvidia effect , must use UE3 , UDK can't increase anything.

    Leave a comment:


  • replied
    Originally posted by fladur View Post
    He is... UDK already supports DX10.

    @stevechau: Then.... Have you ever played arkhan asylum on an nVidia GT280 x2 system? Or Dirt 2 on an ATI HD5XXX??? So... yes.. pc can use realtime DX11
    this is UE3 , no UDK , DX10 , 11 , 12 , 13... only UE3 .

    Leave a comment:


  • replied
    Originally posted by Sarcen View Post
    Are you really that stupid? Epic is a company, they will not implement something that is not worth it at this point. You should be glad you even get anything for free.

    Anyway you seem to not like UE at all so why dont you do us all a favor and stop spamming this forum with useless comments, go make your own engine you can do anything you like there.
    He is... UDK already supports DX10.

    @stevechau: Then.... Have you ever played arkhan asylum on an nVidia GT280 x2 system? Or Dirt 2 on an ATI HD5XXX??? So... yes.. pc can use realtime DX11

    Leave a comment:


  • replied
    Originally posted by stevenchau View Post
    yes, this is Fantastic , I have ask this in 2mouth ago , but now , I talk to you , this is unreal ( not real) , because integrate DX10 / 11 , and APEX , you must give 750 000 USD lisence fee , this is UE3 and epic core value , recompile the sourse code , you can update your UE3 support DX10 / 11 / 12/ 13 ... and Nvidia physX (APEX) and iPhone / windows Phone 7 model , but ... first must give epic 750 000 usd , really , the free version never never integrate DX10 , this is country policy.

    or you can choose the free version , UDK , but only only 700MB software sourse to make your game , because you haven't give 750 000 USD ^_^.


    ok , may I use other way to say : " Because the DX10 is very low efficiency , and DX11 is immature , example fluid particle , today , the computer performance is can't realtime render the effect , so UDK no need integrate DX10 and some DX11 effect . "
    this is usually answer . you , never get real answer , this is country policy.
    Are you really that stupid? Epic is a company, they will not implement something that is not worth it at this point. You should be glad you even get anything for free.

    Anyway you seem to not like UE at all so why dont you do us all a favor and stop spamming this forum with useless comments, go make your own engine you can do anything you like there.

    Leave a comment:


  • replied
    Originally posted by Dreamcube017 View Post
    ...Ys I think I do.

    Ok ok I'm sure we all know what kind of post this is... a "ARGH ME WANT DX11 FEATURE IN UDK NAO!!!" thread....

    But in reality I know that'd be a impatiant thing to ask. I know Epic's working hard on this as well as many other projects.

    but I'm wondering will we be able to use the DX11 features in the (somewhat near) future within the UDK... including Apex and the tesilation of polygons and dynamic hair and all those great things?

    Ok that's about it.

    Any thoughts, comments?

    What do you guys think about the GFX cards and DX11 in general?

    Is it worth the upgrade to a new card right now or should I (we, you) wait till later when it's more widely accepted?

    yes, this is Fantastic , I have ask this in 2mouth ago , but now , I talk to you , this is unreal ( not real) , because integrate DX10 / 11 , and APEX , you must give 750 000 USD lisence fee , this is UE3 and epic core value , recompile the sourse code , you can update your UE3 support DX10 / 11 / 12/ 13 ... and Nvidia physX (APEX) and iPhone / windows Phone 7 model , but ... first must give epic 750 000 usd , really , the free version never never integrate DX10 , this is country policy.

    or you can choose the free version , UDK , but only only 700MB software sourse to make your game , because you haven't give 750 000 USD ^_^.


    ok , may I use other way to say : " Because the DX10 is very low efficiency , and DX11 is immature , example fluid particle , today , the computer performance is can't realtime render the effect , so UDK no need integrate DX10 and some DX11 effect . "
    this is usually answer . you , never get real answer , this is country policy.

    Leave a comment:


  • replied
    That's not DX11 that's just adding triangles to the terrain.

    Leave a comment:


  • replied
    Hmm I just noticed something... I think UDK already kind of supports SX11...


    GPUTessellationFactor
    How much the GPU should tessellate the fluid grid. (Only used on platforms that completely supports GPU tessellation)
    So it'd be neat if they added a full wavy water surface.

    Leave a comment:


  • replied
    DX11 doesn't add much tbh, the big feature, tesellation is nice, but has a very minimal impact on the overall visual presentation. It's not like the jump from no normal maps to normal maps. As noted by amber, it's also not very prevalent so... shrug. There's a million more interesting things to see support for (e.g. Scaleform) than something that effectively LOD's for you.

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  • replied
    I'm willing to bet that DX12 will come out soon, and then you'll get to waste another a few hundred dollars for something that most people will be unable to use then too. I mean yeah in a few years when it's more common, probably, but there's no sense in getting it while in preproduction like most all of us are in.

    Leave a comment:

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