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DirectX 11... need I say more?

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  • replied
    Still, it would be nice to be prepared, and seeing what the new line of cards can do, well... I'm salivating.

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  • replied
    Given that less than 50% of the market are on Dx10 compatible systems, Dx11 is the absolute least of my worries at the moment.

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  • replied
    I'm not going to, since I'm still using XP for most things because I hate Vista and have been too lazy to get 7. And I don't want to pay much for it since it's doubtful many things are going to use it. Besides I have a really good card right now, I don't want to spend another 500 dollars to get an equal DX11 one. I kind of want to get a Tesla too, I need it more I think.

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  • started a topic DirectX 11... need I say more?

    DirectX 11... need I say more?

    ...Ys I think I do.

    Ok ok I'm sure we all know what kind of post this is... a "ARGH ME WANT DX11 FEATURE IN UDK NAO!!!" thread....

    But in reality I know that'd be a impatiant thing to ask. I know Epic's working hard on this as well as many other projects.

    but I'm wondering will we be able to use the DX11 features in the (somewhat near) future within the UDK... including Apex and the tesilation of polygons and dynamic hair and all those great things?

    Ok that's about it.

    Any thoughts, comments?

    What do you guys think about the GFX cards and DX11 in general?

    Is it worth the upgrade to a new card right now or should I (we, you) wait till later when it's more widely accepted?
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