If I have a 3D model in 3DS Max and it has a texture applied to it (e.g. a bathtub with a dirty/rusty texture), how would I then get the texture from 3DS Max and into UDK?
I know how to import the 3D model itself, I don't know how to get the texture along with it though... do I have to import the texture in separately and then UV map it or something? If so, how do I do that?
All comments are welcome and are appreciated.
Thank you.
I know how to import the 3D model itself, I don't know how to get the texture along with it though... do I have to import the texture in separately and then UV map it or something? If so, how do I do that?
All comments are welcome and are appreciated.
Thank you.
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