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Blade[UG] repliedThere's basically two things you need to worry about -- other people writing to the files at the same time you are writing to the files, and the overall size of the SVN. The first is handleable by using locks properly and communicating with everyone decently. The second is just something that's going to happen, and you're probably going to want to keep your filesizes somewhat smallish -- when you make a change to a 100mb binary, everyone gets to redownload that binary pretty much, so you don't want packages that are rapidly changing (as in early development stages) to become too huge.
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spaid repliedI'm using visualsvn and tortoise svn on client platforms. I've been digging around for any info on content browser integration, but only perforce is supported atm. Still, using explorer for assets and visual studio for script seems to be an ok pipe for the time being, but I do get nervous with svn handling all the content binaries since it's not really intended for it. Has anyone had any issues with large binaries, like .max, .psd etc., in svn? Or is it just, how you say, paranoy?
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onlyhate repliedok. i still dont understand.
how many people can work on single project?
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erwilly repliedI think he means 5 "projects" yeah - client workspace = buzzword for projects?
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Farflungfish repliedI think he means 5 "projects" yeah - client workspace = buzzword for projects?
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erwilly repliedPerforce client programs manage files in a designated area of your local disk, called your client workspace. Your client workspace is where you will be doing most of your work.
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erwilly replieda version control limited to 2 user
You can use an only user and work 5 peoples.
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ambershee repliedThere's no version control that you can use integrated into UDK. Most development teams are likely to use SVN. Two of the three teams I am currently involved with do; and the third will in future, it just isn't necessary yet.
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onlyhate replied
so does this mean, it is impossible for udk to support other version control other than perforce?
thanks.
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Blade[UG] repliedThere is some kind of plugin for Tortoise that will enable whatever API it is that the editor wants to use, I tried one out, but it was oppressively difficult to do anything with, and it really ****** me off to no end. There were a few others, but I figured i'd just continue using Tortoise as normal, without using the built in editor support.
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onlyhate started a topic version controlversion control
what is the recommended and useable version control that can be used with udk development(version control for udk editor, not visual studio)?
from what i understand,
1. perforce is supported
2. alienbrain is supported and documented by epic
are there any support for free version control system, like subversion and mercurial natively in udk?
if there is, how to integrate? when i enable version control in udk, only perforce scc login is visible and i cant find any way to change it to any other scc.
thanks.Tags: None
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