Originally posted by Denny
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April UDK Beta Released
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Originally posted by Denny View PostI know there are speedtrees as well, but I was making a remark to the static meshes.
I wish I had the time to create my trees the static mesh way but.. No luck of time to be wasted when you have an indie team.
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Originally posted by ThePriest909 View PostIndeed the static meshes at the specified map look much better than the speedtree actors.
I wish I had the time to create my trees the static mesh way but.. No luck of time to be wasted when you have an indie team.
http://vimeo.com/5375898
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Originally posted by polemos View Postdid you get your custom Vehicles to Work my are not Spawning / not showing up, the vehicle factory's are there but when i run the game the Vehicles never show up. does anyone have a similar issue or have any advice?
I see no way you can remove UTGame from the config files AND use vehicles in the April build, unless you replace about 10 classes from UTGame.
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i have downloaded the april release and i have installed it, all works just fine, but i can't configure my old projects files in this release, i have change the defaultgameudk.ini and the defaultengineudk.ini to point my custom clases in my custon folder in the development folder, but when i try to recompile it, the compiler is not looking my custom folder and classes, the compiler only recompile all the udk classes, what files i need to modify to point to my custom classes ?
thank you in advance for the help.
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my custom folder is called loderunner, is in:
C:\UDK\UDK-2010-04\Development\Src\loderunner
these are my classes in my custom folder
LizardPawn
loderunnerHUD
loderunnerInfo
loderunnerPawn
loderunnerPlayerController
SeqAct_AddPlayerLives
SeqAct_AddScorePoints
and i have modified this ini files:
defaultEngineUDk.ini
[UnrealEd.EditorEngine]
-EditPackages=OnlineSubsystemSteamworks
-EditPackages=loderunner (this i have added)
DefaultGameUDK.ini
[Engine.GameInfo]
DefaultGame=loderunner.loderunnerInfo
DefaultServerGame=loderunner.loderunnerInfo
PlayerControllerClassName=loderunner.loderunnerPla yerController
DefaultGameType="loderunner.loderunnerInfo";
and i have tried changing only the DefaultGame, but nothing happend.
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