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April UDK Beta Released

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    Originally posted by Denny View Post
    That was my thought as well. I thought some of the trees and bushes was speedtree at first.
    Some of them are... That's the cool thing about April's Beta.

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      did you get your custom Vehicles to Work my are not Spawning / not showing up, the vehicle factory's are there but when i run the game the Vehicles never show up. does anyone have a similar issue or have any advice?

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        Originally posted by ThePriest909 View Post
        Some of them are... That's the cool thing about April's Beta.
        I know there are speedtrees as well, but I was making a remark to the static meshes.

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          did you get your custom Vehicles to Work my are not Spawning / not showing up, the vehicle factory's are there but when i run the game the Vehicles never show up. does anyone have a similar issue or have any advice?
          check your launch.log for errors

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            Cascade/MaterialEditor Problems

            With the new release cascade doesn't seem to want to display any emitter modules, and the material editor is completely blank, but both still display a working preview window.

            Anyone know how to fix this?

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              Originally posted by Denny View Post
              I know there are speedtrees as well, but I was making a remark to the static meshes.
              Indeed the static meshes at the specified map look much better than the speedtree actors.
              I wish I had the time to create my trees the static mesh way but.. No luck of time to be wasted when you have an indie team.

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                Originally posted by ThePriest909 View Post
                Indeed the static meshes at the specified map look much better than the speedtree actors.
                I wish I had the time to create my trees the static mesh way but.. No luck of time to be wasted when you have an indie team.

                http://vimeo.com/5375898

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                  Originally posted by razvanab View Post
                  Thanks Razvanab! Quite useful info!

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                    Originally posted by polemos View Post
                    did you get your custom Vehicles to Work my are not Spawning / not showing up, the vehicle factory's are there but when i run the game the Vehicles never show up. does anyone have a similar issue or have any advice?
                    Are you using code from UTGame? If you use the UDKVehicleFactory, it doesn't even have the reference to SkeletalMesh=.

                    I see no way you can remove UTGame from the config files AND use vehicles in the April build, unless you replace about 10 classes from UTGame.

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                      Fixed cascade and material editor problems. GPU driver update is a must for the April update.

                      Comment


                        i have downloaded the april release and i have installed it, all works just fine, but i can't configure my old projects files in this release, i have change the defaultgameudk.ini and the defaultengineudk.ini to point my custom clases in my custon folder in the development folder, but when i try to recompile it, the compiler is not looking my custom folder and classes, the compiler only recompile all the udk classes, what files i need to modify to point to my custom classes ?

                        thank you in advance for the help.

                        Comment


                          When you ask a question, please include all relevant information. Information like the custom directory layout you created, and the .ini entries to changed.

                          Comment


                            my custom folder is called loderunner, is in:

                            C:\UDK\UDK-2010-04\Development\Src\loderunner

                            these are my classes in my custom folder

                            LizardPawn
                            loderunnerHUD
                            loderunnerInfo
                            loderunnerPawn
                            loderunnerPlayerController
                            SeqAct_AddPlayerLives
                            SeqAct_AddScorePoints

                            and i have modified this ini files:

                            defaultEngineUDk.ini

                            [UnrealEd.EditorEngine]
                            -EditPackages=OnlineSubsystemSteamworks
                            -EditPackages=loderunner (this i have added)

                            DefaultGameUDK.ini

                            [Engine.GameInfo]
                            DefaultGame=loderunner.loderunnerInfo
                            DefaultServerGame=loderunner.loderunnerInfo
                            PlayerControllerClassName=loderunner.loderunnerPla yerController
                            DefaultGameType="loderunner.loderunnerInfo";

                            and i have tried changing only the DefaultGame, but nothing happend.

                            Comment


                              -EditPackages? should be +EditPackages

                              Comment


                                thank you, when i have changed the -editpackages loderunner for +editpackages loderunner the udk has recognized my custom classes and my custom folders, thank you Wizzard~Of~Ozz

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