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April UDK Beta Released
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Originally posted by obihb View Post
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Yeaaah, after enabling crossfire in my drivers setting, I can't launch the ineditor playing.
The editor crash just after saying "Failed to creat editor preview world".
[EDIT] Disabling it change anything, the map still crashing the editor...
But my own map work fine !
(Of course I have the lastest drivers for my cg card)
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People, do you read the release infos? They make changes to the rendering, like more dynamic shadowing, moveable dominant lights, whatever. They of course cost performance. Switch those things off completly and make the levels like they were in older builds. You'll probably see, I havn't tried and I probably won't. But if you make the shadows more dynamic in a build that hasn't any of the new support, you'll see the framerate drop is *really* heavy there, like down to 2 FPS.
So what you see is not so bad if you know what's going on...
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The new map is quite slow for me as well even with a 275 gpu (Iguess it's the shadows pushing the thing up) but everything else works great. (i5 - 3.06, 4 gigs ddr3 and a 275 gpu).
But.... I tried installing this release on my older pc (Core-2 duo, 8800gtx and 4 gigs DDR2) and you guys are right... frame rate is going way down compared to march... not necessary a bad thing if you ask me thought.
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Originally posted by eAlex79 View PostPeople, do you read the release infos? They make changes to the rendering, like more dynamic shadowing, moveable dominant lights, whatever. They of course cost performance. Switch those things off completly and make the levels like they were in older builds. You'll probably see, I havn't tried and I probably won't. But if you make the shadows more dynamic in a build that hasn't any of the new support, you'll see the framerate drop is *really* heavy there, like down to 2 FPS.
So what you see is not so bad if you know what's going on...
If you can explain why light maps render slower now compared to March release I believe you know what you are talking about. Otherwise you are just guessing at something that you did not even test out for yourself.
This kind of slow down is extreme in the same situation as you would have for the same level in another build of the UDK.. (March).. which means there is something wrong. You can't have a frame drop of 10x less fps in the same level and just say.. oh.. it's ok.. it's normal. No it's not normal, not if you are rendering the same thing.
Sure, rendering real time shadows is more hard on your PC but this is not the problem here though. The problem here is that precomputed lighting is extremely slow. That is not normal.. not if you consider that in the previous build of UDK the pre-computed lighting was very fast. It's even possible there is another deeper problem that is eating up computing power and because lighting is inherently an expensive feature it pushes over the edge. That is not possible for me to track down.
There is some kind of problem in April build or it exposes a problem with drivers or something else.
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Originally posted by CreativeCoding View PostThat sounds like a graphics problem.), but now I wish I could lay my hands on some of the UE source code. Two new releases down the drain: how frustrating is that???
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Ok, so this is probably not the most sane thing to do but just to say I've tried it, I did a clean Windows install and .. behold...
Uploaded with ImageShack.us
This here proves my point about the rendering speeds. Although I still have no clue why it was slow before the format.. the April version definitely exposed some kind of software related problem on my PC.
I'm just glad it's running as it should now.
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