Hello! Wasn't sure where to put this as it could be:
It all depends really.
Anyway. In Ye Olde UT2004 there was an awesome framebuffer motion blur effect. Try as I might I can't recreate this same effect in UDK with the existing post-process options.
The motion blur that is available only appears to work when the camera rotates which in my game never happens and doesn't appear to affect particles or anything without depth information (which as all my materials are additive I don't have).
As it stands the current effect seems to only operate if the camera moves. The effect I'm looking for would affect things that move on screen even if the camera was perfectly still.
If anybody knows of a way I can achieve a similar effect then I will be most appreciative. There may even be a hug in it for you.
- A Feature Request
- Solved with UnrealScript
- Solved with Content
It all depends really.
Anyway. In Ye Olde UT2004 there was an awesome framebuffer motion blur effect. Try as I might I can't recreate this same effect in UDK with the existing post-process options.
The motion blur that is available only appears to work when the camera rotates which in my game never happens and doesn't appear to affect particles or anything without depth information (which as all my materials are additive I don't have).
As it stands the current effect seems to only operate if the camera moves. The effect I'm looking for would affect things that move on screen even if the camera was perfectly still.
If anybody knows of a way I can achieve a similar effect then I will be most appreciative. There may even be a hug in it for you.
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