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For UDK as well? Scaleform GFx Bundled with Unreal Engine

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    For UDK as well? Scaleform GFx Bundled with Unreal Engine

    I just read about this and became curious if this will involve UDK in any way? Like SpeedTree has been so far.

    http://unrealtechnology.com/news-article.php?id=115
    CARY, NC and GREENBELT, MD – April 15, 2010 – Epic Games, Inc., developers of the industry-leading Unreal Engine, and Scaleform® Corporation (Scaleform), the leading provider of Flash®-based middleware and user interface (UI) solutions for the video game and consumer electronic industries, today announced that Scaleform GFx will be bundled free of any additional charges with all current and future versions of Unreal Engine 3. In addition, Epic Games will use Scaleform’s technology to speed the design of innovative UIs for its own highly anticipated titles, including Gears of War 3.

    Scaleform GFx has long been integrated with the award-winning Unreal Engine, although both middleware technologies were previously sold separately. The new partnership between Epic Games and Scaleform will ensure that all versions of Unreal Engine 3 will include Scaleform GFx and its many groundbreaking features without any additional work or licensing fees. The partnership will also ensure that fans of Epic Games’ titles will experience the latest in immersive UI design, including Scaleform's new 3Di rendering and stereoscopic 3D interfaces, high performance heads-up displays (HUDs) and richly animated menus.

    “At Epic, we pride ourselves on delivering best-of-breed graphics, performance, and an unrivaled toolset with our Unreal Engine,” said Tim Sweeney, CEO of Epic Games and chief architect of the Unreal Engine. “Scaleform GFx is the clear leader in user interface design for casual and triple-A games alike with its unmatched versatility, performance enhancing features and new 3Di technology, making it a ‘must-have’ for our upcoming titles, and a tremendous added value for all Unreal licensees. We've also been long time admirers of the Scaleform team and the superior technology that they’ve been providing to game developers for many years, and even more impressed with their upcoming roadmap of feature improvements. We’re thrilled to have GFx bundled with the Unreal Engine for many years to come.”

    “We’re extremely excited that Epic Games has chosen to bundle our technology in their industry-leading game engine and use GFx to enhance their award-winning game franchises,” said Brendan Iribe, co-founder, president and CEO of Scaleform. “Epic is an innovator in game design and 3D engine middleware technology. Their long-term confidence in Scaleform GFx is a strong endorsement of our proven track record, increasing ubiquity, and overall leadership in the game market.”

    "Making Unreal Engine 3 a complete out-of-the-box solution for all developers is one of our core goals," said Mark Rein, vice president of Epic Games. "It quickly became evident that Scaleform GFx is far and away the best UI solution in the market and will remain without equal for years to come. Providing GFx as a fully integrated and standard component of the Unreal Engine is another example of how Epic continues to invest and improve our technology for all of our licensees."

    Scaleform GFx will continue to be available as a standalone UI solution that supports other middleware technologies on the market.

    About Unreal Engine 3
    The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations, massive world support, and a highly mature tool pipeline. Unreal Engine 3's consistently evolving toolset is designed to accelerate developers' productivity for PC and console games, visualization applications, training simulations, and linear animated content. Additional information on Unreal Engine can be obtained through the Unreal Technology Website at www.unrealtechnology.com.

    About Epic Games
    Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s “Gears of War” won over 30 Game of the Year awards, and the sales of "Gears of War" and “Gears of War 2” have eclipsed 12 million units. Epic's Unreal Engine 3 is the four-time winner of Game Developer magazine’s Best Engine Front Line Award and Hall of Fame inductee. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

    About Scaleform Corporation
    Scaleform is the leading provider of user interface software for the videogame and consumer electronic industries. Scaleform GFx enables developers to leverage the power of the Adobe® Flash® tool set and to streamline the creation of highly immersive user interface elements such as hardware-accelerated 3D game menus, HUDs, animated textures, in-game videos and mini-games. Used across all major platforms in 600+ games ranging from AAA to casual titles, the artist-driven Scaleform GFx has grown to include a complete Flash UI toolkit and framework, memory and performance analyzers, and add-ons for Flash video and IME for Asian chat. For more information, visit www.scaleform.com.

    Epic, Epic Games, Gears of War, Gears of War 2, Gears of War 3, Unreal, Unreal Engine, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All trademarks contained herein are the property of their respective owners.

    ###

    #2
    Seems like it's a possibility. That would be really awesome

    Comment


      #3
      well considering this statement:

      The new partnership between Epic Games and Scaleform will ensure that all versions of Unreal Engine 3 will include Scaleform GFx and its many groundbreaking features without any additional work or licensing fees.
      Seems that its along the same lines of the speedtree integration and i feel that there is a good possibilty that it could come to UDK cinsidering that they arean't charging their licensees anything extra. This would really be ideal as interfaces seem to be a very weak point in Unreal.

      Comment


        #4
        I have heard quite a lot of rumours that suggest it is indeed being integrated into UDK (but I can't say anything more than that).

        Comment


          #5
          i think we would certainly pay for this if they set up a similar deal that RADtools have done with bink. scaleform is awesome tech.

          Comment


            #6
            In the mean time i need BEAST, lighting like mirror edges is incredible !!!!!! better somehow than lightmass.

            http://www.illuminatelabs.com/products/beast

            Is any plan for beast to come on UDK ????

            PLEASE LET ME KNOW

            Comment


              #7
              You can achieve pretty much the same results with Lightmass if you know what you're doing.

              Comment


                #8
                "The new partnership between Epic Games and Scaleform will ensure that all versions of Unreal Engine 3 will include Scaleform GFx and its many groundbreaking features without any additional work or licensing fees."

                Doesn't this answer all questions?

                Comment


                  #9
                  Originally posted by Denny View Post
                  You can achieve pretty much the same results with Lightmass if you know what you're doing.
                  OK sir, just let me know with a tutorial how to do it and GREAT i will feel more relax

                  (dont forget that lightmass is static light and not dynamic one)
                  http://forums.epicgames.com/showthre...illuminatelabs

                  Comment


                    #10
                    Originally posted by eAlex79 View Post
                    "The new partnership between Epic Games and Scaleform will ensure that all versions of Unreal Engine 3 will include Scaleform GFx and its many groundbreaking features without any additional work or licensing fees."

                    Doesn't this answer all questions?
                    Yes its answer except one !

                    When its going to be included with udk ? when the next udk release planed to be released ?

                    Comment


                      #11
                      http://www.scaleform.com/products/partners_ue3

                      This *looks* like it could be anytime Epic wants it to happen.

                      Comment


                        #12
                        Anytime.... ok will be waiting.

                        Hi guys,

                        Somebody knows how to achieve beast similar using lightmass ? Can someone guide me or give me a tutorial please ?

                        Best regards

                        Comment


                          #13
                          Originally posted by UT2007 View Post
                          OK sir, just let me know with a tutorial how to do it and GREAT i will feel more relax

                          (dont forget that lightmass is static light and not dynamic one)
                          http://forums.epicgames.com/showthre...illuminatelabs
                          There's plenty of tutorials out there if you cared to use Google or the forum search function. You have several examples of great use with Lightmass on this forum alone..... Beast is also static lighting as evident in Mirrors Edge.

                          Now how about we keep this topic to Scaleform?....

                          Comment


                            #14
                            Originally posted by Denny View Post
                            There's plenty of tutorials out there if you cared to use Google or the forum search function. You have several examples of great use with Lightmass on this forum alone..... Beast is also static lighting as evident in Mirrors Edge.

                            Now how about we keep this topic to Scaleform?....
                            OK lets keep it on Scaleform. i dont have much to argue on lightmass and beast as i havent started building maps for my mod but rather programming UI.

                            Ok you are right lets do so....

                            Comment


                              #15
                              Here you go

                              Comment

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