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Model Polycount limit?

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    Model Polycount limit?

    Hi i want to know what is the max polycount of the unreal engine 3 for models?

    #2
    I talk to you , ue3 no limit polycount , I try import 200K polycount model , succesful , but you must wait about 10minute , and some message same: [too more polycount ], and some face error message , you can ok ok ok skip it , and wait long time ( same crash ) , and then succesful , so ue3 no limit poly model .
    I try import 200K poly model to UDK , it is work

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      #3
      http://forum.teamxbox.com/showthread.php?t=545446 - might be helpful ballparking

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        #4
        There really isn't a polycount per model, you want to keep in mind the entire scene. If there really isn't going to be much around, there isn't an issue with increasing the count up.

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          #5
          Well, there is no limit but I recommend 3500 to 5000 for good looks and smooth gameplay. Remember, when you increase the computer specs, less people will buy/try your game.

          Not many people own an 8GB system...

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            #6
            Originally posted by CreativeCoding View Post
            Well, there is no limit but I recommend 3500 to 5000 for good looks and smooth gameplay. Remember, when you increase the computer specs, less people will buy/try your game.

            Not many people own an 8GB system...
            That's true indeed. We should all keep in mind that not many people have the systems we have.
            3500-5000 sounds a bit too low for characters thought. We (team) keep characters limited at 20000-25000 while the rest of the world as low as possible.

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              #7
              Yeah dude, 5000 is... really low. I'm happy when I can get my characters down to 30k. Keep in mind how long you intend to be actually working on the game. If it's a large project that might take, say two or three years like the ones I'm working on, then take into account how drastically computers are going to upgrade. I think most of our character targets for the larger projects are 30-50k, there's one project that I'm working on very slowly that I'm not even reducing them really out of Zbrush, they're all 75-100k because I'm working on it so slowly it'll take me at least five years to finish.

              Right now I think a lot of people are targeting about 20k for main characters, probably 15k for others. Mostly, though, try to keep the scenes to a few hundred thousand on the screen at once and you should be good.

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