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So, what WAS the UDK coded in?

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    So, what WAS the UDK coded in?

    I came upon this post:

    Hi Friends


    Again i am getting this error when i am trying to publish my game in UDK Beta-2. I already cooked the map succeed.

    Please can any one help me


    [COMMANDLET 'UnSetup.exe /GameSetup' FAILED] November 26, 12:35 PM

    System.ComponentModel.Win32Exception: The directory name is invalid
    at System.Diagnostics.Process.StartWithCreateProcess( ProcessStartInfo startInfo)
    at System.Diagnostics.Process.Start()
    at UnrealFrontend.Commandlet.Start(CommandletCategory Category, CommandletAction Action, String CmdLine, String CWD, Boolean bCreateNoWindow)
    at UnrealFrontend.UnrealFrontendWindow.StartCommandle t(CommandletCategory Category, CommandletAction Action, String ExecutablePath, Object UserData)


    Thanks in adavance

    And being a C++ and C# programmer, I was able to read it. So then I though, why C#?

    Wouldn't C++ be way better for a heavy game engine?

    #2
    The UDK binary for the game was written in C++. UnrealFrontEnd is only a small tool that supplements it. I believe that was written using C#.

    Comment


      #3
      Oh. Thanks!

      Comment


        #4
        Also the other small applications like UnrealFrontEnd are written in c# aswell the content browser of UnrealEd, the rest is c++.

        Comment


          #5
          And being a C++ and C# programmer, I was able to read it. So then I though, why C#?

          Wouldn't C++ be way better for a heavy game engine?
          That statement isn't true either. I know quite a few commercial games written entirely in C# without performance issues.

          aswell the content browser of UnrealEd
          Uhm, no. UnrealEd is all C++ with wxWidgets.

          Comment


            #6
            Originally posted by Solid Snake View Post
            Uhm, no. UnrealEd is all C++ with wxWidgets.
            The new content browser thingy is written in C# as far as I know.

            Comment


              #7
              Upon second look, you are indeed you are right. My apologies Eliot.

              Well, I take back my previous statement then.

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