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  • replied
    Yes, definately the most usefull unrealscript source I found so far.
    I only wish those videos weren't that long. After an hour of watching I kind'a feel like I'm back to university and I'm forced to watch a seminar or something.

    Leave a comment:


  • replied
    well this guys blog is awesome!

    just thought i'd share the answer to my own question...

    i found exactly what i was looking for and more. here is how to remove the gun and implement your own game mode.

    http://forecourse.com/2010/01/beginn...r-game-part-1/

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  • replied
    watching his intro to UDK file structure right now.

    http://www.forecourse.com/unreal/UDK...tarted480.html

    Leave a comment:


  • replied
    Originally posted by jimmydavs View Post
    thanks for the link.

    i've been reading through the documentation. there's a lot of it.

    i found some basics...

    any direct links to tutorials?
    A nice site I recently found is this one: http://forecourse.com/unreal-tutorials/
    Quite useful since the guy is not just talking about generic theories but actually uses his own game as an example.

    Leave a comment:


  • replied
    thanks for the link.

    i've been reading through the documentation. there's a lot of it.

    i found some basics...

    also found links to some tutorials here:
    http://udn.epicgames.com/Three/UDKCommunityLinks.html

    anyway can someone give me basic steps to modify the UTEngine.ini file so I can simply remove the weapon from the default character that is loaded when you run a custom map through the UDK editor?

    Leave a comment:


  • replied
    You can do that by using unreal-script, but you need to learn how to use it first: http://udk.com/documentation

    Leave a comment:


  • started a topic configuration settings and file structures

    configuration settings and file structures

    I've created a simple map using the UDK and want to remove the gun from the default player. Next replace the default player with a custom character.

    I'm currently familiarizing myself with the Skeletal mesh pipeline (UDK vid from Jeremy Ernest) –

    I also want to enable or at least toggle the camera from 1st person to 3rd person. Same with HUD - toggle on / off.

    When you create a map through the editor where are the files it executes – I wish to hack at them!

    Is there a tutorial somewhere I can learn about the configuration settings and file structures?

    Cheers!
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