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    one question.

    Hello, I have a question:

    Is it possible to use language in UDK C # instead of C + +?

    Thank You!..

    #2
    Not really. The primary language in UDK is UnrealScript anyway. DLLs you can load via DLLBind must be compiled to be compatible with compiled C (not C++!) code, and AFAIK you can't really do that in a painless way with C#.

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      #3
      Uhm... I'm pretty sure DLLBind works with C++ and even assembler... provided it follows the required calling conventions. UDN even explicitly says C++.

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        #4
        It works with any dll with unmangled stdcall functions. C certainly meets this requirement, but many other languages can meet this requirement as well (C++ and Eiffel come to mind).

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