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Need UDK to mature to a Game Engine...

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    Need UDK to mature to a Game Engine...

    I don't know how to say this, but I think current versions of UDK is more like a Mod Kit than a full fledged Game Engine. Because,

    1. It has no Project Manager. We have to manually edit ini strings to get our things running. Which looks & feels more of a Mod Kit than a Professional Game Engine.

    2. Why do we have a use UTGame Folder in our Games? If Epic is charging 25% for the released Games, it should make UDK to have more features of a Professional Game Engine than that of a Mod Kit for UT3.

    etc etc..

    There are a lot of features currently in UDK which dictates that we are using a Mod Kit. I & many of us here in the forums would like Epic to transform UDK into a more mature Game Engine in the coming days.

    At least that's what i am looking forward to.

    #2
    Compared to everything else that goes into making a game, editing a few ini files is nothing. You do realise people who make "real, professional" games with the Unreal Engine have to edit ini files too? And what matter is the prefix of a folder that users will never see?

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      #3
      While a project manager of some kind would be quite nice, the statement that UDK is not a mature game engine probably isn't quite what you meant. First UDK is an editing tool that is still in beta. UE3 is the game engine that is very very mature. Maybe it needs DX11 but thats just on my wish list (Epic ). Look up the list of games that have been made with UE3. It's quite a big list.

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        #4
        UDK is powerful and still in BETA. I'm making a game and so far, I haven't minded trawling through .ini files. But I still think it would be easier with some kind of Project Manager.

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          #5
          I don't think you have to use UTGame, since in the ini's you can change alot of the stuff that points to that folder. But i'm not sure....

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            #6
            gfx.addict >> This is how UE3 works, the only difference between UDK and UE3 is source code access. So what if you can't rename ONE folder? Does that make the engine worse? No, it only annoys the person developing the game. The majority of end users aren't even in the folder structure less understand what UTGame stands for.

            Complaining about working with Ini files? What next, you're going to complain you actually have to type Unreal Script? Calling UDK a mod kit sounds like the word from an inexperienced developer who doesn't understand what's under the hood or how it works at all.

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              #7
              Originally posted by Denny View Post
              gfx.addict >> This is how UE3 works, the only difference between UDK and UE3 is source code access. So what if you can't rename ONE folder? Does that make the engine worse? No, it only annoys the person developing the game. The majority of end users aren't even in the folder structure less understand what UTGame stands for.

              Complaining about working with Ini files? What next, you're going to complain you actually have to type Unreal Script? Calling UDK a mod kit sounds like the word from an inexperienced developer who doesn't understand what's under the hood or how it works at all.
              Second on that. Can't be said any better. If you have worked with other engines you realise the majority of UDK in the first few moments of working with it.
              Details like the .ini editing or a project manager come second in the list and are not necessary.

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                #8
                25% and nothing up front, and editing a few .ini files and stuck with a folder name... or 30 grand up front, editing a lot of .ini's, and getting to name folders whatever I wish. What one do I want?

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                  #9
                  Just shows what kind of image people have about professional game development :P Editing a few inis and folders shouldn't be a show stopper for you

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                    #10
                    hmm.. i think UDK is most completed than other engines, really most completed since it has kismet, matinee (few engines has this), BPS Brushes, well, looks like more a game studio, and i´m pretty sure you don´t need even a 3d modeler... working very hard in BSP brushes of course you can model various class of things... not all of course,,..

                    I was thinking why UDK is in beta,, since it leads the game development client industry but i guess i got now, udk is a frontend of ue3.. maybe that is...

                    by the way, even if i found some crashes here or there in udk, i find the most complete engine and really really professional one... @gfx.addict you really MUST to take a look at this before comment .

                    regards

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                      #11
                      I'd love to get a project manager with UDK.
                      Don't get me wrong, it's not that much of a hassle to edit the ini files, but it'd just be a lot easier to have it done automatically, plus easier for people new to the UDK to pick up.

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                        #12
                        Originally posted by gfx.addict View Post
                        1. It has no Project Manager. We have to manually edit ini strings to get our things running. Which looks & feels more of a Mod Kit than a Professional Game Engine.
                        That's how it works in commercial UE3 games too, unless you write your own system.

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                          #13
                          Tell me, why would you need some tool integrated into UDK to edit .txt files, especially when you could just use notepad or some other text editor.

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                            #14
                            BECAUSE if it's integrated you don't need to push on the start button and it'll probably have a cool color scheme.

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                              #15
                              Talking about the manager system, it would be great if we have the choice to enable or disable the linkgun weapon when we want to play a level...this is the only thing (at least to me) that is not necesary... only put the camera with collision, that is enough to explore the level... remember that not all games are fps... .. i think.. is an idea.. of course..

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