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Plug and Play Flying Elephant Download

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  • replied
    I know this is ages old but really this elephant sparked me off into learning a hell of a lot so I used wayback machine to find the page which brought up the dropbox link to the file

    http://dl.dropbox.com/u/4685265/VH_Elephant.zip

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  • replied
    its gone sorry
    i mistakenly had faith that the site i put it on was there for the duration and dont have a copy myself anymore.
    just shows what you get for supporting good ideas from people who aint bothered i guess...

    try my helicopter instead

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  • replied
    Sorry, maybe I am blind, but where can I download the archive with this work?
    Thank you.

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  • replied
    Thank you , there is your helicopter :F

    Nice work !

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  • replied
    actually my helicopter is just about the same exept it has rotors
    hopefully thats still there lol

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  • replied
    Oh thanks bro

    Ill wait.
    Thank you!

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  • replied
    oh right is that site dead, shame

    ill try and find it again and upload it somewhere more reliable

    edit:
    i dont have it

    follow my 'Inside The Scorpion' tutorial but copy the Cicada instead
    you only need 1 bone in the model, look at the cicada skel mesh for the parent bone name (might even be 'Main')

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  • replied
    Oh I did not see the post date 2010 .

    I think you have it no more , sorry

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  • replied
    Originally posted by tegleg View Post
    thanks for the offer
    its this model (i think), the purple elephant on that page,
    http://www.3dvalley.com/models/models_animals.shtml

    if you do texture it ill re-do the flying elephant pack and update the first post.

    Tegleg, hello do you have still the elephant package with the Scripts? If you have it, can you reupload it please?!!! I was looking for something like that please.

    I wonder if you can , please bye

    thanks a lot!

    Leave a comment:


  • replied
    wow nice looking hover bike
    i had a similar issue with a vehicle blowing up.
    turned out is was because there was a bone referenced somewhere in the code that i didnt have.
    search the code for 'bone' and have a look at the names you find, most likely in DefaultProperties.
    is your main parent bone named the same as the manta?

    another reason this can happen is the scale, if its on a larger scale than the manta it could be spawning slightly in the ground.
    also in the vehicle factory there is a Z offset you could try changing - Translation=(X=0.0,Y=0.0,Z=-70.0)

    most likely a rogue bone name though.

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  • replied
    Hey Tegleg, thanks for making all you have

    So far, I've been trying to create a hovercycle using the Manta code. I've basically done the same thing you've done with the Cicada code, except I'm not so sure about socket and bone placement in the code- the only one I could find was one under "Seats" labelled "CameraTag" which I renamed to use a socket I made for it. I'm not really sure what's going on, but when I try to use the hovercycle, it immediately blows up.


    I'm not really that good at scripting, so any help would be great! Specifically, where you have to add which bones/sockets are used and how. Otherwise it seems to work fine.

    PS: I first used your script with my skeletal mesh, which worked except that the camera would stay in the middle of the level and the hovercycle would be flat on its side.
    This is what I've got goin' on, if you're wondering:

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  • replied
    Thanks Tegleg, it's work. because of you i learn more things in UDK.
    now i can do my project for assignment.

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  • replied
    Originally posted by Kelt'ar View Post
    Send me the obj or the uv mapand I'll texture it for U.
    thanks for the offer
    its this model (i think), the purple elephant on that page,
    http://www.3dvalley.com/models/models_animals.shtml

    if you do texture it ill re-do the flying elephant pack and update the first post.

    Leave a comment:


  • replied
    Send me the obj or the uv mapand I'll texture it for U.

    Leave a comment:


  • replied
    in UTVehicle_Elephant_Content
    everywhere it says

    VH_Cicada.Materials.MI_VH_Cicada_Red
    and
    VH_Cicada.Materials.MI_VH_Cicada_Blue

    change it to your material, it seems like it has to be a MaterialInstanceConstant

    Leave a comment:

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