Hello
i have uploaded an example of a BASIC flying vehicle for UDK March 2010.
it uses the Cicada script and materials and is intended to give you a starting point for creating your own flying vehicles.
feel free to use it in your game if you want.
Copy the files into your UDK directory:
(more recent versions of udk will use /UDKGame...)
UDK-2010-03/Development/Src/UTGame/Classes
UTVehicle_Elephant.uc
UDK-2010-03/Development/Src/UTGameContent/Classes
UTVehicleFactory_Elephant.uc
UTVehicle_Elephant_Content.uc
UDK-2010-03/UTGame/Content/Vehicles
VH_Elephant.upk
EDIT: if you are using the APRIL beta:
open UTVehicle_Elephant_Content.uc
and delete this line:
To make your own flying vehicle:
open VH_Elephant.max in 3ds max
delete the elephant leaving just the bones
import your vehicle making sure it is a single editable mesh with no groups or anything
select your vehicle mesh, add modifier - skin
add bones - add the 'Main' bone
add modifier uvwmap
export actorx
check out geodavs tutorials for more info on sockets and stuff
here are the bone names i used so you can make your own
Main
Rt_Canard
Lt_Canard
Lt_Rotor
Rt_Rotor
link all bones to 'Main' bone and skin your mesh to just the 'main'
you can get it from this site here:
http://udkc.info/index.php?title=UDKC:Collections
(im trying to push this site cos i think they have the right idea)
please let me know if i missed anything out the zip
or if you have problems with it
have fun
Here are some Screen Shots for you, please note i didnt make the elephant, i got it from some random free models site



i used a concrete material for the elephant here, the one you download uses cicada materials
if anyone fancies making a nice texture please post it here
i have uploaded an example of a BASIC flying vehicle for UDK March 2010.
it uses the Cicada script and materials and is intended to give you a starting point for creating your own flying vehicles.
feel free to use it in your game if you want.
Copy the files into your UDK directory:
(more recent versions of udk will use /UDKGame...)
UDK-2010-03/Development/Src/UTGame/Classes
UTVehicle_Elephant.uc
UDK-2010-03/Development/Src/UTGameContent/Classes
UTVehicleFactory_Elephant.uc
UTVehicle_Elephant_Content.uc
UDK-2010-03/UTGame/Content/Vehicles
VH_Elephant.upk
EDIT: if you are using the APRIL beta:
open UTVehicle_Elephant_Content.uc
and delete this line:
Code:
HoverBoardAttachSockets=(HoverAttach00)
open VH_Elephant.max in 3ds max
delete the elephant leaving just the bones
import your vehicle making sure it is a single editable mesh with no groups or anything
select your vehicle mesh, add modifier - skin
add bones - add the 'Main' bone
add modifier uvwmap
export actorx
check out geodavs tutorials for more info on sockets and stuff
here are the bone names i used so you can make your own
Main
Rt_Canard
Lt_Canard
Lt_Rotor
Rt_Rotor
link all bones to 'Main' bone and skin your mesh to just the 'main'
you can get it from this site here:
http://udkc.info/index.php?title=UDKC:Collections
(im trying to push this site cos i think they have the right idea)
please let me know if i missed anything out the zip
or if you have problems with it
have fun

Here are some Screen Shots for you, please note i didnt make the elephant, i got it from some random free models site



i used a concrete material for the elephant here, the one you download uses cicada materials
if anyone fancies making a nice texture please post it here
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