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To class or not to class

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    To class or not to class

    Hi

    I have security cameras/monitors setup using
    - SceneCapture2DActor
    - TextureRenderTarget2D
    - A material for the screen using TextureRenderTarget2D
    - Destructible Static mesh for the camera (when destroyed changes screen texture to noise)
    - Static mesh for the screen

    Do i create a class SecurityCamera and make all the connections in class code and initialize objects upon placing the class instance as well?

    Or would i rather make a prefab with all of it done in kismet and just instantiate it?

    I could use some good coder avice because i'm just a poor ignorant artist;-)

    #2
    Take a look at this thread:

    http://forums.epicgames.com/showthre...=kismet+prefab

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      #3
      Thank you!

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