Originally posted by Ims333
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UDK.exe has stopped responding
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taz1004 replied
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Blade[UG] repliedThe X300 is virtually identical to the 9550, which is the absolute lowest end ATI card you can run the engine on.. I've run UT3 on a 9550, but it did have 256MB. Performance is somewhere between abyssmal and unusable. The engine/game might -possibly- run on the 128MB card, but the editor definitely will not. You've got decent other hardware, but your video card is 8 years old. I'm using an X850, which is basically the same card, but about 4 times faster, with 4 times the memory yours has, and it is pretty painful to use. Even in the best cases, in any game, I only get 30fps.
It might be possible if you went through the InI files and reduced all the texture resolutions to 512x512 MAX, that it might run. Maybe.
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immortius repliedThe error message is pretty clear though:
Code:D3DERR_OUTOFVIDEOMEMORY
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Ims333 repliedMy video card passes. I'm pretty sure. I waited for a while and I got a Do not send prompt, then the program was still running so I waited and I got another Do not send prompt. My video card passes, my operating system is new, so is my computer. It has 3.0 GHz cpu, and 2 cores, 2 hard drives that are 500 gb. Seriously.
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Blade[UG] repliedX300, X500, X1050 are vastly differing parts, if I recall correctly. X300 came in 128mb though, so it's probably that one. And does not meet the requirements to run UDK.. probably not even if it had 256mb, i don't think it does shader 2.0 completely .. but i could be wrong
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tegleg replied128.0 MB RAM is your problem
have you tried just waiting to see what happens?
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Ims333 repliedMy graphics card is a ATI Radeon X300/X500/X1050 series with 128.0 MB RAM, 3D, Hardware T&L, and Pixel Shader version 2.0
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Ims333 repliedHeres my Log File >>>Log: Log file open, 03/22/10 19:11:07
Init: Version: 6383
Init: Epic Internal: 0
Init: Compiled (32-bit): Mar 1 2010 14:27:53
Init: Changelist: 474472
Init: Command line: editor -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\UDK\UDK-2010-03\Binaries\Win32\
DevConfig: GConfig::LoadFile associated file: ..\..\UTGame\Config\UTCompat.ini
Init: Computer: ISACOMP
Init: User: RoK
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2992.560000 MHz
Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am isacomp (192.168.1.103:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: Initializing FaceFX...
Init: FaceFX 1.7.3.1 initialized.
Log: Incomplete cached shader map for material DefaultMaterial, compiling.
Warning: [FinishCompiling] took [108.1839] s
Log: Incomplete cached shader map for material M_HU_Supports_SM_IbeamA, compiling.
Log: Incomplete cached shader map for material M_Pickups_WeaponBase, compiling.
Log: Incomplete cached shader map for material LightmapResolutionMaterial, compiling.
Warning: [FinishCompiling] took [120.5866] s
Log: Incomplete cached shader map for material TexturePaint_2Tex_Color, compiling.
Log: Incomplete cached shader map for material VertexPaint_2Tex_Color, compiling.
Log: Incomplete cached shader map for material VertexPaint_4Tex, compiling.
Log: Incomplete cached shader map for material BaseProcBuildingMaterial, compiling.
Log: Incomplete cached shader map for material BuildingQuadMaterial, compiling.
Log: Incomplete cached shader map for material ProcBuildingLowLODWithWindows, compiling.
Log: Incomplete cached shader map for material ProcBuildingRoofMaster, compiling.
Init: Finished loading startup packages in 325.56 seconds
Log: 83679 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Supported Consoles:
Log: PC
Log: Initializing Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Init: Transaction tracking system initialized
Log: Can't find edit package 'OnlineSubsystemGameSpy'
Log: Can't find edit package 'OnlineSubsystemLive'
Warning: Failed to compile Material Instance VH_Cicada.Materials.MI_VH_Cicada_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Cicada.Materials.MITV_VH_Cicada_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Cicada.Materials.MI_VH_Cicada_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Cicada.Materials.MITV_VH_Cicada_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Scorpion.Materials.MI_VH_Scorpion_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Scorpion.Materials.MITV_VH_Scorpion_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Scorpion.Materials.MI_VH_Scorpion_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Scorpion.Materials.MITV_VH_Scorpion_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Log: Incomplete cached shader map for material M_Pickups_Base_Flag, compiling.
Log: Incomplete cached shader map for material M_Pickups_Base_Powerup, compiling.
Log: Incomplete cached shader map for material M_Pickups_Base_Armor, compiling.
Log: Incomplete cached shader map for material M_VH_Burnout_Fallback, compiling.
Warning: Failed to compile Material VH_All.Materials.M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Manta.Materials.MI_VH_Manta_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Manta.Materials.MI_VH_Manta_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Log: Incomplete cached shader map for material M_GP_Ons_Weapon_Locker, compiling.
Log: Incomplete cached shader map for material M_Pickups_Base_Health_Large, compiling.
Log: Incomplete cached shader map for material M_SK_VH_Hoverboard, compiling.
Warning: Failed to compile Material Instance VH_Manta.Materials.MITV_VH_Manta_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Warning: Failed to compile Material Instance VH_Manta.Materials.MITV_VH_Manta_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Init: XAudio2 using 'SigmaTel Audio' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
Init: XAudio2Device initialized.
Init: Client initialized
Init: Editor engine initialized
Log: Incomplete cached shader map for material M_ES_Phong_Masked_Master_1sided, compiling.
Log: Incomplete cached shader map for material M_ES_Phong_Masked_Master_2sided, compiling.
Log: Incomplete cached shader map for material M_ES_Phong_Opaque_Liquid_Master_01_Fallback, compiling.
Warning: Failed to compile Material Engine_MI_Shaders.M_ES_Phong_Opaque_Liquid_Master_ 01_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Log: Incomplete cached shader map for material M_ES_Phong_Opaque_Master_01, compiling.
Log: Incomplete cached shader map for material M_ES_Phong_Translucent_Liquid_Master_01_1sided_Fal lback, compiling.
Warning: Failed to compile Material Engine_MI_Shaders.M_ES_Phong_Translucent_Liquid_Ma ster_01_1sided_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Log: Incomplete cached shader map for material M_ES_Phong_Translucent_Liquid_Master_01_Fallback, compiling.
Warning: Failed to compile Material Engine_MI_Shaders.M_ES_Phong_Translucent_Liquid_Ma ster_01_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
Log: Incomplete cached shader map for material M_Shader_Complex, compiling.
Log: Incomplete cached shader map for material M_Shader_Medium, compiling.
Log: Incomplete cached shader map for material M_Shader_PlanarMap, compiling.
Log: Incomplete cached shader map for material M_Shader_Simple, compiling.
Log: Incomplete cached shader map for material M_Shader_Simple_CustomUV, compiling.
Log: Incomplete cached shader map for material M_Shader_SimpleMasked, compiling.
Log: Incomplete cached shader map for material M_Shader_SimpleMaskedTwoSided, compiling.
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 528.24s <<<<<<<<<<<<<<<
Cmd: MODE MAPEXT=udk
SourceControl: Source Control disabled in GAMEEditorUserSettings.ini. [SourceControl] has Disabled=False
Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 3/1/2010 2:43:23 PM.
Log: GameAssetDatabase: Loaded 4060 assets, 5991 tags/collections (568 in use) from the checkpoint file.
Log: GameAssetDatabase: Loading journal entries from the journal file.
Log: GameAssetDatabase: Loaded 0 journal entries from the journal file.
Log: GameAssetDatabase: Merged 0 journal entries (including server entries newer than 3/1/2010 2:43:23 PM.)
Log: GameAssetDatabase: Game asset database loaded a total of 4060 assets, 568 tags and 5991 persistent tags.
Critical: appError called: Result failed
at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Device.cpp:699
with error D3DERR_OUTOFVIDEOMEMORY
Critical: Windows GetLastError: The operation completed successfully. (0)
Log: === Critical error: ===
Result failed
at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Device.cpp:699
with error D3DERR_OUTOFVIDEOMEMORY
Address = 0x7c812afb (filename not found)
Address = 0x5a4a31 (filename not found)
Address = 0xe8785ad5 (filename not found)
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Ims333 started a topic UDK.exe has stopped respondingUDK.exe has stopped responding
Ok, I'm back. I posted a forum a long time ago about how I got the "UDK.exe has stopped responding" stuff. I found the error log and it said my Video Card didn't reach the recommended. So I installed the ATI that came with my computer and it did reach recommended. So I tried running UDK and everything loaded. Then I click X on the little pop up with the news and I get "UDK.exe has stopped responding". So I reopened UDK and tried going to a different tab then News and "UDK.exe has stopped responding". Seriously? I'm going out of my mind!Tags: None
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