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  • replied
    Originally posted by Ims333 View Post
    My video card passes. I'm pretty sure. I waited for a while and I got a Do not send prompt, then the program was still running so I waited and I got another Do not send prompt. My video card passes, my operating system is new, so is my computer. It has 3.0 GHz cpu, and 2 cores, 2 hard drives that are 500 gb. Seriously.
    Passing the minimum doesn't mean its adequate. Anybody can see that your video card is not adequate and if you keep denying, nothing we can do about it.

    Leave a comment:


  • replied
    The X300 is virtually identical to the 9550, which is the absolute lowest end ATI card you can run the engine on.. I've run UT3 on a 9550, but it did have 256MB. Performance is somewhere between abyssmal and unusable. The engine/game might -possibly- run on the 128MB card, but the editor definitely will not. You've got decent other hardware, but your video card is 8 years old. I'm using an X850, which is basically the same card, but about 4 times faster, with 4 times the memory yours has, and it is pretty painful to use. Even in the best cases, in any game, I only get 30fps.

    It might be possible if you went through the InI files and reduced all the texture resolutions to 512x512 MAX, that it might run. Maybe.

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  • replied
    The error message is pretty clear though:
    Code:
    D3DERR_OUTOFVIDEOMEMORY

    Leave a comment:


  • replied
    My video card passes. I'm pretty sure. I waited for a while and I got a Do not send prompt, then the program was still running so I waited and I got another Do not send prompt. My video card passes, my operating system is new, so is my computer. It has 3.0 GHz cpu, and 2 cores, 2 hard drives that are 500 gb. Seriously.

    Leave a comment:


  • replied
    X300, X500, X1050 are vastly differing parts, if I recall correctly. X300 came in 128mb though, so it's probably that one. And does not meet the requirements to run UDK.. probably not even if it had 256mb, i don't think it does shader 2.0 completely .. but i could be wrong

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  • replied
    128.0 MB RAM is your problem
    have you tried just waiting to see what happens?

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  • replied
    My graphics card is a ATI Radeon X300/X500/X1050 series with 128.0 MB RAM, 3D, Hardware T&L, and Pixel Shader version 2.0

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  • replied
    What is your video card and how much video RAM does it have?

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  • replied
    Heres my Log File >>>
    Log: Log file open, 03/22/10 19:11:07
    Init: Version: 6383
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Mar 1 2010 14:27:53
    Init: Changelist: 474472
    Init: Command line: editor -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
    Init: Base directory: C:\UDK\UDK-2010-03\Binaries\Win32\
    DevConfig: GConfig::LoadFile associated file: ..\..\UTGame\Config\UTCompat.ini
    Init: Computer: ISACOMP
    Init: User: RoK
    Init: CPU Page size=4096, Processors=2
    Init: High frequency timer resolution =2992.560000 MHz
    Init: Memory total: Physical=2.0GB Pagefile=3.8GB Virtual=2.0GB
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    Init: WinSock: I am isacomp (192.168.1.103:0)
    Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    Init: Object subsystem initialized
    Init: Initializing FaceFX...
    Init: FaceFX 1.7.3.1 initialized.
    Log: Incomplete cached shader map for material DefaultMaterial, compiling.
    Warning: [FinishCompiling] took [108.1839] s
    Log: Incomplete cached shader map for material M_HU_Supports_SM_IbeamA, compiling.
    Log: Incomplete cached shader map for material M_Pickups_WeaponBase, compiling.
    Log: Incomplete cached shader map for material LightmapResolutionMaterial, compiling.
    Warning: [FinishCompiling] took [120.5866] s
    Log: Incomplete cached shader map for material TexturePaint_2Tex_Color, compiling.
    Log: Incomplete cached shader map for material VertexPaint_2Tex_Color, compiling.
    Log: Incomplete cached shader map for material VertexPaint_4Tex, compiling.
    Log: Incomplete cached shader map for material BaseProcBuildingMaterial, compiling.
    Log: Incomplete cached shader map for material BuildingQuadMaterial, compiling.
    Log: Incomplete cached shader map for material ProcBuildingLowLODWithWindows, compiling.
    Log: Incomplete cached shader map for material ProcBuildingRoofMaster, compiling.
    Init: Finished loading startup packages in 325.56 seconds
    Log: 83679 objects as part of root set at end of initial load.
    Log: 0 out of 0 bytes used by permanent object pool.
    Log: Supported Consoles:
    Log: PC
    Log: Initializing Engine...
    Log: Encountered missing default brush - spawning new one
    Init: UEngine initialized
    Init: Transaction tracking system initialized
    Log: Can't find edit package 'OnlineSubsystemGameSpy'
    Log: Can't find edit package 'OnlineSubsystemLive'
    Warning: Failed to compile Material Instance VH_Cicada.Materials.MI_VH_Cicada_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Cicada.Materials.MITV_VH_Cicada_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Cicada.Materials.MI_VH_Cicada_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Cicada.Materials.MITV_VH_Cicada_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Scorpion.Materials.MI_VH_Scorpion_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Scorpion.Materials.MITV_VH_Scorpion_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Scorpion.Materials.MI_VH_Scorpion_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Scorpion.Materials.MITV_VH_Scorpion_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Log: Incomplete cached shader map for material M_Pickups_Base_Flag, compiling.
    Log: Incomplete cached shader map for material M_Pickups_Base_Powerup, compiling.
    Log: Incomplete cached shader map for material M_Pickups_Base_Armor, compiling.
    Log: Incomplete cached shader map for material M_VH_Burnout_Fallback, compiling.
    Warning: Failed to compile Material VH_All.Materials.M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Manta.Materials.MI_VH_Manta_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Manta.Materials.MI_VH_Manta_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Log: Incomplete cached shader map for material M_GP_Ons_Weapon_Locker, compiling.
    Log: Incomplete cached shader map for material M_Pickups_Base_Health_Large, compiling.
    Log: Incomplete cached shader map for material M_SK_VH_Hoverboard, compiling.
    Warning: Failed to compile Material Instance VH_Manta.Materials.MITV_VH_Manta_Blue_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Warning: Failed to compile Material Instance VH_Manta.Materials.MITV_VH_Manta_Red_BO with Base M_VH_Burnout_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Init: XAudio2 using 'SigmaTel Audio' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    Init: XAudio2Device initialized.
    Init: Client initialized
    Init: Editor engine initialized
    Log: Incomplete cached shader map for material M_ES_Phong_Masked_Master_1sided, compiling.
    Log: Incomplete cached shader map for material M_ES_Phong_Masked_Master_2sided, compiling.
    Log: Incomplete cached shader map for material M_ES_Phong_Opaque_Liquid_Master_01_Fallback, compiling.
    Warning: Failed to compile Material Engine_MI_Shaders.M_ES_Phong_Opaque_Liquid_Master_ 01_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Log: Incomplete cached shader map for material M_ES_Phong_Opaque_Master_01, compiling.
    Log: Incomplete cached shader map for material M_ES_Phong_Translucent_Liquid_Master_01_1sided_Fal lback, compiling.
    Warning: Failed to compile Material Engine_MI_Shaders.M_ES_Phong_Translucent_Liquid_Ma ster_01_1sided_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Log: Incomplete cached shader map for material M_ES_Phong_Translucent_Liquid_Master_01_Fallback, compiling.
    Warning: Failed to compile Material Engine_MI_Shaders.M_ES_Phong_Translucent_Liquid_Ma ster_01_Fallback for platform PC-D3D-SM2, Default Material will be used in game.
    Log: Incomplete cached shader map for material M_Shader_Complex, compiling.
    Log: Incomplete cached shader map for material M_Shader_Medium, compiling.
    Log: Incomplete cached shader map for material M_Shader_PlanarMap, compiling.
    Log: Incomplete cached shader map for material M_Shader_Simple, compiling.
    Log: Incomplete cached shader map for material M_Shader_Simple_CustomUV, compiling.
    Log: Incomplete cached shader map for material M_Shader_SimpleMasked, compiling.
    Log: Incomplete cached shader map for material M_Shader_SimpleMaskedTwoSided, compiling.
    Log: Initializing Engine Completed
    Log: >>>>>>>>>>>>>> Initial startup: 528.24s <<<<<<<<<<<<<<<
    Cmd: MODE MAPEXT=udk
    SourceControl: Source Control disabled in GAMEEditorUserSettings.ini. [SourceControl] has Disabled=False
    Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
    Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 3/1/2010 2:43:23 PM.
    Log: GameAssetDatabase: Loaded 4060 assets, 5991 tags/collections (568 in use) from the checkpoint file.
    Log: GameAssetDatabase: Loading journal entries from the journal file.
    Log: GameAssetDatabase: Loaded 0 journal entries from the journal file.
    Log: GameAssetDatabase: Merged 0 journal entries (including server entries newer than 3/1/2010 2:43:23 PM.)
    Log: GameAssetDatabase: Game asset database loaded a total of 4060 assets, 568 tags and 5991 persistent tags.
    Critical: appError called: Result failed
    at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Device.cpp:699
    with error D3DERR_OUTOFVIDEOMEMORY
    Critical: Windows GetLastError: The operation completed successfully. (0)
    Log: === Critical error: ===
    Result failed
    at c:\depot\UnrealEngine3\Development\Src\D3D9Drv\Src \D3D9Device.cpp:699
    with error D3DERR_OUTOFVIDEOMEMORY

    Address = 0x7c812afb (filename not found)
    Address = 0x5a4a31 (filename not found)
    Address = 0xe8785ad5 (filename not found)

    Leave a comment:


  • started a topic UDK.exe has stopped responding

    UDK.exe has stopped responding

    Ok, I'm back. I posted a forum a long time ago about how I got the "UDK.exe has stopped responding" stuff. I found the error log and it said my Video Card didn't reach the recommended. So I installed the ATI that came with my computer and it did reach recommended. So I tried running UDK and everything loaded. Then I click X on the little pop up with the news and I get "UDK.exe has stopped responding". So I reopened UDK and tried going to a different tab then News and "UDK.exe has stopped responding". Seriously? I'm going out of my mind!
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