Hello all!
Is it possible to update a texture in complex material in realtime from UnrealScript or Kismet? The texture may be located on disk or at known memory address and will be updated a few times per second by external application.
Is it possible to update a texture in complex material in realtime from UnrealScript or Kismet? The texture may be located on disk or at known memory address and will be updated a few times per second by external application.
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