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Plug and Play Sniper Rifle Files (Download) *JAN Updated* Vehicle Fixed

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    Plug and Play Sniper Rifle Files (Download) *JAN Updated* Vehicle Fixed

    Test Video:

    http://www.youtube.com/v/33h3qEg5X_c&hl=en_US&fs=1&hd=1




    Contains Screwed/Chopped UT3 Scripts and UDK Media Content that is: Copyright 1998-2010 Epic Games, Inc. All Rights Reserved.

    Weapon Model, Weapon Textures and Animations files are public domain.

    SniperPost

    April SniperPost

    May SniperPost

    Aug SniperPost

    Oct SniperPost

    November Sniper Post

    Plug And Play Instructions:

    Created/Tested in March Release

    1) Put the file \Unreal_Packages\PF_SR_TUT.upk in \UTGame\Content\Weapons

    2) Copy all the 5 script files from \Unreal_Scripts to your development folder \Development\Src\UTGame\Classes
    UTWeap_SniperRifle.uc
    UTDmgType_SniperPrimary.uc
    UTDmgType_SniperHeadShot.uc
    UTAttachment_SniperRifle.uc
    UTAmmo_SniperRifle.uc
    UTEmit_HeadShotBloodSpray.uc In April Zip


    Making your own Sniper Rifle:

    Cant really explain it all in a simple post but I hope the supplied source content will accelerate your custom weapon process.

    Source_Maps:

    I have included the source Textures for the Model including the simple mask for the scopes glow/bloom;

    HUD.bmp is the template for the Scope hud. It gets colored via the scripts. It is a alpha map white to black with white being totally see through and black being totally colored in.

    Source_Models:

    UDK_1p_sniper01.max
    First Person Model faces +X Direction. Standard Biped Schematic, Simple Skin.

    UDK_3p_sniper01.max
    Third Person Model faces -Y Direction. Mount position is 0,0,0 MuzzleFlash is linked to the model in the schematics.

    Make sure cull unused dummies is un-checked when exporting in ActorX.


    The Scripts reference these Animation names:
    WeaponEquip 0-80
    WeaponIdle 80-176
    WeaponFire 180-280
    WeaponPurDown 280-295
    WeaponZoomIn 320-340
    WeaponZoomOut 340-360

    The ranges are for the provided source model.


    Muzzle Flash:
    UDK->MuzzleFlashSocket = 3dsMax->MuzzleFlash ( dummy )


    Now go and practice your head shots, no-scopes!
    BTW WTF is bullet drop!

    Cya'Around
    Omega

    #2
    Nice one !!

    Comment


      #3

      This is really good, from the arms to the scope hud... Really professional!

      Thanks a lot for this share !

      Comment


        #4
        Thanks guys and your welcome.

        Comment


          #5
          if im right i CANT use this in my comercial game?

          Comment


            #6
            Contains Screwed/Chopped UT3 Scripts: the source are made available via UT3ModHome from Epic if you drew up your own sniper scripts from scratch you will end up with virtually the same scripts

            UDK Media Content: 5 textures 3 sound effects that can be replaced in a few minutes.

            Weapon Model, Weapon Textures and Animations: you should make your own files for your commercial game.

            If you must not use any scipts from Epic in a commercial UDK game then we are all f***ed.

            Comment


              #7
              Epic code is free to use. Only the art assets need to be replaced.
              Thanks Omega-1, this looks like a great reference for me.
              If only someone would do the same with a vehicle.

              Comment


                #8
                This should be Sticky.

                Comment


                  #9
                  Originally posted by JohNLA View Post
                  Epic code is free to use. Only the art assets need to be replaced.
                  Thanks Omega-1, this looks like a great reference for me.
                  If only someone would do the same with a vehicle.
                  Good to know, your welcome and amen for a vehicle that does not ride wheelies unless you want it to. lol

                  Comment


                    #10
                    Thank U Zomy!

                    Comment


                      #11
                      I cant seem to get this working in udk, I get these errors when I recompile.

                      [COMMANDLET 'UDK.exe make -full' STARTED IN ''] March 15, 11:45 PM

                      Init: Version: 6262
                      Init: Epic Internal: 0
                      Init: Compiled (32-bit): Feb 1 2010 03:03:28
                      Init: Command line: -full -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
                      Init: Base directory: C:\UDK\Tapestry\Binaries\Win32\
                      Init: Character set: Unicode
                      Log: Executing Class UnrealEd.MakeCommandlet
                      --------------------Core - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\Core.u'
                      --------------------Engine - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\Engine.u'
                      --------------------GameFramework - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\GameFramework.u'
                      --------------------UnrealEd - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\UnrealEd.u'
                      --------------------IpDrv - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\IpDrv.u'
                      --------------------OnlineSubsystemPC - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\OnlineSubsystemPC.u'
                      --------------------UDKBase - Release--------------------
                      Analyzing...
                      Scripts successfully compiled - saving package 'C:\UDK\Tapestry\Binaries\Win32\..\..\UTGame\Scrip t\UDKBase.u'
                      --------------------UTGame - Release--------------------
                      Analyzing...
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTD mgType_SniperHeadShot.uc(18) : Warning, Unresolved reference to Class 'UTEmit_HeadShotBloodSpray'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(66) : Warning, 'EnemyPawn' : unused local variable
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA mmo_SniperRifle.uc(10) : Warning, ObjectProperty UTGame.UTItemPickupFactory:PickupSound: unresolved reference to 'SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Sniper_ Cue''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA mmo_SniperRifle.uc(10) : Warning, Invalid property value in defaults: PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_A mmo_Sniper_Cue'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA mmo_SniperRifle.uc(13) : Warning, ObjectProperty Engine.StaticMeshComponent:StaticMesh: unresolved reference to 'StaticMesh'Pickups.Ammo_Sniper.Mesh.S_Ammo_Sniper Rifle''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA mmo_SniperRifle.uc(13) : Warning, Invalid property value in defaults: StaticMesh=StaticMesh'Pickups.Ammo_Sniper.Mesh.S_A mmo_SniperRifle'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(464) : Warning, ObjectProperty Engine.SkeletalMeshComponent:SkeletalMesh: unresolved reference to 'SkeletalMesh'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_ 1p''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(464) : Warning, Invalid property value in defaults: SkeletalMesh=SkeletalMesh'PF_SR_TUT.Meshes.PF_Snip erRifle_UDK_1p'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(465) : Warning, ObjectProperty Engine.SkeletalMeshComponent:AnimSets.AnimSets: unresolved reference to 'AnimSet'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_1p_An ims''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(465) : Warning, Invalid property value in defaults: AnimSets(0)=AnimSet'PF_SR_TUT.Meshes.PF_SniperRifl e_UDK_1p_Anims'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(466) : Warning, ObjectProperty Engine.SkeletalMeshComponent:AnimTreeTemplate: unresolved reference to 'AnimTree'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_1p_A nimTree''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(466) : Warning, Invalid property value in defaults: AnimTreeTemplate=AnimTree'PF_SR_TUT.Meshes.PF_Snip erRifle_UDK_1p_AnimTree'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(472) : Warning, Unknown property in defaults: SkeletonFirstPersonMesh = FirstPersonMesh;
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(478) : Warning, Components.Remove(): Value not found in array
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(480) : Warning, ObjectProperty Engine.SkeletalMeshComponent:SkeletalMesh: unresolved reference to 'SkeletalMesh'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_ 3p''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(480) : Warning, Invalid property value in defaults: SkeletalMesh=SkeletalMesh'PF_SR_TUT.Meshes.PF_Snip erRifle_UDK_3p'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(496) : Warning, ObjectProperty UTGame.UTWeapon:WeaponFireSnd.WeaponFireSnd: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.Fire4''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(496) : Warning, Invalid property value in defaults: WeaponFireSnd[0]=SoundCue'PF_SR_TUT.Sound.Fire4'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(497) : Warning, ObjectProperty UTGame.UTWeapon:WeaponFireSnd.WeaponFireSnd: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.Fire4''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(497) : Warning, Invalid property value in defaults: WeaponFireSnd[1]=SoundCue'PF_SR_TUT.Sound.Fire4'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(498) : Warning, ObjectProperty UTGame.UTWeapon:WeaponEquipSnd: unresolved reference to 'SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_R aise_Cue''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(498) : Warning, Invalid property value in defaults: WeaponEquipSnd=SoundCue'A_Weapon_Sniper.Sniper.A_W eapon_Sniper_Raise_Cue'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(499) : Warning, ObjectProperty UTGame.UTWeapon:WeaponPutDownSnd: unresolved reference to 'SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_L ower_Cue''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(499) : Warning, Invalid property value in defaults: WeaponPutDownSnd=SoundCue'A_Weapon_Sniper.Sniper.A _Weapon_Sniper_Lower_Cue'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(502) : Warning, ObjectProperty UTGame.UTWeap_SniperRifle:ZoomLoopCue: unresolved reference to 'SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_Z oomLoop_Cue''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(502) : Warning, Invalid property value in defaults: ZoomLoopCue=SoundCue'A_Weapon_Sniper.Sniper.A_Weap on_Sniper_ZoomLoop_Cue'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(503) : Warning, ObjectProperty Engine.Inventory:PickupSound: unresolved reference to 'SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_S niper_Cue''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(503) : Warning, Invalid property value in defaults: PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Picku p_Weapons_Sniper_Cue'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(516) : Warning, Unknown property in defaults: bWarnIfInLocker=true
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(543) : Warning, ObjectProperty UTGame.UTWeap_SniperRifle:HudMaterial: unresolved reference to 'Texture2D'PF_SR_TUT.Textures.T_SniperCrosshair''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(543) : Warning, Invalid property value in defaults: HudMaterial=Texture2D'PF_SR_TUT.Textures.T_SniperC rosshair'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(546) : Warning, ObjectProperty UTGame.UTWeapon:MuzzleFlashPSCTemplate: unresolved reference to 'ParticleSystem'PF_SR_TUT.Particles.P_SniperRifle_ MuzzleFlash''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(546) : Warning, Invalid property value in defaults: MuzzleFlashPSCTemplate=ParticleSystem'PF_SR_TUT.Pa rticles.P_SniperRifle_MuzzleFlash'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(559) : Warning, Unknown property in defaults: QuickPickGroup=7
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(560) : Warning, Unknown property in defaults: QuickPickWeight=0.8
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(562) : Warning, Unknown property in defaults: DefaultImpactEffect=(Sound=SoundCue'PF_SR_TUT.Soun d.AR_Impacct',ParticleTemplate=ParticleSystem'PF_S R_TUT.Particles.P_WP_SniperRifle_Surface_Impact',D ecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(563) : Warning, Unknown property in defaults: ImpactEffects(0)=(MaterialType=Dirt,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(564) : Warning, Unknown property in defaults: ImpactEffects(1)=(MaterialType=Gravel,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(565) : Warning, Unknown property in defaults: ImpactEffects(2)=(MaterialType=Sand,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(566) : Warning, Unknown property in defaults: ImpactEffects(3)=(MaterialType=Dirt_Wet,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(567) : Warning, Unknown property in defaults: ImpactEffects(4)=(MaterialType=Energy,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(568) : Warning, Unknown property in defaults: ImpactEffects(5)=(MaterialType=WorldBoundary,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(569) : Warning, Unknown property in defaults: ImpactEffects(6)=(MaterialType=Flesh,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(570) : Warning, Unknown property in defaults: ImpactEffects(7)=(MaterialType=Flesh_Human,Sound=S oundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTempla te=ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperR ifle_Surface_Impact',DecalMaterials=(),DecalWidth= 16.0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(571) : Warning, Unknown property in defaults: ImpactEffects(8)=(MaterialType=Kraal,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(572) : Warning, Unknown property in defaults: ImpactEffects(9)=(MaterialType=Necris,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(573) : Warning, Unknown property in defaults: ImpactEffects(10)=(MaterialType=Robot,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(574) : Warning, Unknown property in defaults: ImpactEffects(11)=(MaterialType=Foliage,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(575) : Warning, Unknown property in defaults: ImpactEffects(12)=(MaterialType=Glass,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(576) : Warning, Unknown property in defaults: ImpactEffects(13)=(MaterialType=Liquid,Sound=Sound Cue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=P articleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle _Surface_Impact',DecalMaterials=(),DecalWidth=16.0 ,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(577) : Warning, Unknown property in defaults: ImpactEffects(14)=(MaterialType=Water,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(578) : Warning, Unknown property in defaults: ImpactEffects(15)=(MaterialType=ShallowWater,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(579) : Warning, Unknown property in defaults: ImpactEffects(16)=(MaterialType=Lava,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(580) : Warning, Unknown property in defaults: ImpactEffects(17)=(MaterialType=Slime,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(581) : Warning, Unknown property in defaults: ImpactEffects(18)=(MaterialType=Metal,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(582) : Warning, Unknown property in defaults: ImpactEffects(19)=(MaterialType=Snow,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(583) : Warning, Unknown property in defaults: ImpactEffects(20)=(MaterialType=Wood,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(584) : Warning, Unknown property in defaults: ImpactEffects(21)=(MaterialType=NecrisVehicle,Soun d=SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTem plate=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snip erRifle_Surface_Impact',DecalMaterials=(),DecalWid th=16.0,DecalHeight=16.0)
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTW eap_SniperRifle.uc(586) : Warning, Unknown property in defaults: TracerTemplate=ParticleSystem'PF_SR_TUT.Particles. P_WP_SniperRifle_Beam'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(61) : Warning, ObjectProperty Engine.SkeletalMeshComponent:SkeletalMesh: unresolved reference to 'SkeletalMesh'PF_SR_TUT.Meshes.PF_SniperRifle_UDK_ 3p''
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(61) : Warning, Invalid property value in defaults: SkeletalMesh=SkeletalMesh'PF_SR_TUT.Meshes.PF_Snip erRifle_UDK_3p'
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(66) : Warning, ObjectProperty UDKBase.UDKPawn:MaterialImpactEffect.Sound: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(66) : Warning, Invalid property value in defaults: DefaultImpactEffect=(Sound=SoundCue'PF_SR_TUT.Soun d.AR_Impacct',ParticleTemplate=ParticleSystem'PF_S R_TUT.Particles.P_WP_SniperRifle_Surface_Impact',D ecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(67) : Warning, ObjectProperty UDKBase.UDKPawn:MaterialImpactEffect.Sound: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(67) : Warning, Invalid property value in defaults: ImpactEffects(0)=(MaterialType=Dirt,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(68) : Warning, ObjectProperty UDKBase.UDKPawn:MaterialImpactEffect.Sound: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(68) : Warning, Invalid property value in defaults: ImpactEffects(1)=(MaterialType=Gravel,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(69) : Warning, ObjectProperty UDKBase.UDKPawn:MaterialImpactEffect.Sound: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(69) : Warning, Invalid property value in defaults: ImpactEffects(2)=(MaterialType=Sand,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(70) : Warning, ObjectProperty UDKBase.UDKPawn:MaterialImpactEffect.Sound: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(70) : Warning, Invalid property value in defaults: ImpactEffects(3)=(MaterialType=Dirt_Wet,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
                      Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678 : LicenseePackageVersion 0, MaxExpected 0.
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(71) : Warning, ObjectProperty UDKBase.UDKPawn:MaterialImpactEffect.Sound: unresolved reference to 'SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)'
                      C:\UDK\Tapestry\Development\Src\UTGame\Classes\UTA ttachment_SniperRifle.uc(71) : Warning, Invalid property value in defaults: ImpactEffects(4)=

                      It goes on like this for a LONG LONG time, (had to cut down for post size) Soooooooo pretty much EVERYTHING about it failed, and I had to put the attachment and the actual ut_weap file into utgamecontent, and it still does this.

                      Comment


                        #12
                        Basically it says your are not running March release:

                        The warnings are for default properties that don't seem to be active in UDK but it will run if you fix the error below.

                        This is displayed when a package is from a newer version than the version you are running.

                        Unable to load package (..\..\UTGame\Content\Weapons\PF_SR_TUT.upk) PackageVersion 684, MaxExpected 678

                        Comment


                          #13
                          Ok, ill see, thanks.

                          Edit: Yah, I got February, I'm downloading the march.

                          Comment


                            #14
                            i have the March release and i get those errors:



                            Warning/Error Summary
                            ---------------------
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTDmgType_Sniper HeadShot.uc(18) : Warning, Unresolved reference to Class 'UTEmit_HeadShotBloodSpray'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(66) : Warning, 'EnemyPawn' : unused local variable
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTAmmo_SniperRif le.uc(10) : Warning, ObjectProperty UTGame.UTItemPickupFactory:PickupSound: unresolved reference to 'SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Sniper_ Cue''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTAmmo_SniperRif le.uc(10) : Warning, Invalid property value in defaults: PickupSound=SoundCue'A_Pickups.Ammo.Cue.A_Pickup_A mmo_Sniper_Cue'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTAmmo_SniperRif le.uc(13) : Warning, ObjectProperty Engine.StaticMeshComponent:StaticMesh: unresolved reference to 'StaticMesh'Pickups.Ammo_Sniper.Mesh.S_Ammo_Sniper Rifle''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTAmmo_SniperRif le.uc(13) : Warning, Invalid property value in defaults: StaticMesh=StaticMesh'Pickups.Ammo_Sniper.Mesh.S_A mmo_SniperRifle'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(472) : Warning, Unknown property in defaults: SkeletonFirstPersonMesh = FirstPersonMesh;
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(478) : Warning, Components.Remove(): Value not found in array
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(498) : Warning, ObjectProperty UTGame.UTWeapon:WeaponEquipSnd: unresolved reference to 'SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_R aise_Cue''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(498) : Warning, Invalid property value in defaults: WeaponEquipSnd=SoundCue'A_Weapon_Sniper.Sniper.A_W eapon_Sniper_Raise_Cue'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(499) : Warning, ObjectProperty UTGame.UTWeapon:WeaponPutDownSnd: unresolved reference to 'SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_L ower_Cue''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(499) : Warning, Invalid property value in defaults: WeaponPutDownSnd=SoundCue'A_Weapon_Sniper.Sniper.A _Weapon_Sniper_Lower_Cue'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(502) : Warning, ObjectProperty UTGame.UTWeap_SniperRifle:ZoomLoopCue: unresolved reference to 'SoundCue'A_Weapon_Sniper.Sniper.A_Weapon_Sniper_Z oomLoop_Cue''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(502) : Warning, Invalid property value in defaults: ZoomLoopCue=SoundCue'A_Weapon_Sniper.Sniper.A_Weap on_Sniper_ZoomLoop_Cue'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(503) : Warning, ObjectProperty Engine.Inventory:PickupSound: unresolved reference to 'SoundCue'A_Pickups.Weapons.Cue.A_Pickup_Weapons_S niper_Cue''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(503) : Warning, Invalid property value in defaults: PickupSound=SoundCue'A_Pickups.Weapons.Cue.A_Picku p_Weapons_Sniper_Cue'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(516) : Warning, Unknown property in defaults: bWarnIfInLocker=true
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(559) : Warning, Unknown property in defaults: QuickPickGroup=7
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(560) : Warning, Unknown property in defaults: QuickPickWeight=0.8
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(562) : Warning, Unknown property in defaults: DefaultImpactEffect=(Sound=SoundCue'PF_SR_TUT.Soun d.AR_Impacct',ParticleTemplate=ParticleSystem'PF_S R_TUT.Particles.P_WP_SniperRifle_Surface_Impact',D ecalMaterials=(),DecalWidth=16.0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(563) : Warning, Unknown property in defaults: ImpactEffects(0)=(MaterialType=Dirt,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(564) : Warning, Unknown property in defaults: ImpactEffects(1)=(MaterialType=Gravel,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(565) : Warning, Unknown property in defaults: ImpactEffects(2)=(MaterialType=Sand,Sound=SoundCue 'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Part icleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_Su rface_Impact',DecalMaterials=(),DecalWidth=16.0,De calHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(566) : Warning, Unknown property in defaults: ImpactEffects(3)=(MaterialType=Dirt_Wet,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(567) : Warning, Unknown property in defaults: ImpactEffects(4)=(MaterialType=Energy,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(568) : Warning, Unknown property in defaults: ImpactEffects(5)=(MaterialType=WorldBoundary,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(569) : Warning, Unknown property in defaults: ImpactEffects(6)=(MaterialType=Flesh,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(570) : Warning, Unknown property in defaults: ImpactEffects(7)=(MaterialType=Flesh_Human,Sound=S oundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTempla te=ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperR ifle_Surface_Impact',DecalMaterials=(),DecalWidth= 16.0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(571) : Warning, Unknown property in defaults: ImpactEffects(8)=(MaterialType=Kraal,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(572) : Warning, Unknown property in defaults: ImpactEffects(9)=(MaterialType=Necris,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(573) : Warning, Unknown property in defaults: ImpactEffects(10)=(MaterialType=Robot,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(574) : Warning, Unknown property in defaults: ImpactEffects(11)=(MaterialType=Foliage,Sound=Soun dCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate= ParticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifl e_Surface_Impact',DecalMaterials=(),DecalWidth=16. 0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(575) : Warning, Unknown property in defaults: ImpactEffects(12)=(MaterialType=Glass,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(576) : Warning, Unknown property in defaults: ImpactEffects(13)=(MaterialType=Liquid,Sound=Sound Cue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=P articleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle _Surface_Impact',DecalMaterials=(),DecalWidth=16.0 ,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(577) : Warning, Unknown property in defaults: ImpactEffects(14)=(MaterialType=Water,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(578) : Warning, Unknown property in defaults: ImpactEffects(15)=(MaterialType=ShallowWater,Sound =SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemp late=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snipe rRifle_Surface_Impact',DecalMaterials=(),DecalWidt h=16.0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(579) : Warning, Unknown property in defaults: ImpactEffects(16)=(MaterialType=Lava,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(580) : Warning, Unknown property in defaults: ImpactEffects(17)=(MaterialType=Slime,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(581) : Warning, Unknown property in defaults: ImpactEffects(18)=(MaterialType=Metal,Sound=SoundC ue'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Pa rticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_ Surface_Impact',DecalMaterials=(),DecalWidth=16.0, DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(582) : Warning, Unknown property in defaults: ImpactEffects(19)=(MaterialType=Snow,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(583) : Warning, Unknown property in defaults: ImpactEffects(20)=(MaterialType=Wood,Sound=SoundCu e'PF_SR_TUT.Sound.AR_Impacct',ParticleTemplate=Par ticleSystem'PF_SR_TUT.Particles.P_WP_SniperRifle_S urface_Impact',DecalMaterials=(),DecalWidth=16.0,D ecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(584) : Warning, Unknown property in defaults: ImpactEffects(21)=(MaterialType=NecrisVehicle,Soun d=SoundCue'PF_SR_TUT.Sound.AR_Impacct',ParticleTem plate=ParticleSystem'PF_SR_TUT.Particles.P_WP_Snip erRifle_Surface_Impact',DecalMaterials=(),DecalWid th=16.0,DecalHeight=16.0)
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTWeap_SniperRif le.uc(586) : Warning, Unknown property in defaults: TracerTemplate=ParticleSystem'PF_SR_TUT.Particles. P_WP_SniperRifle_Beam'
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTAttachment_Sni perRifle.uc(91) : Warning, ObjectProperty UTGame.UTWeaponAttachment:BulletWhip: unresolved reference to 'SoundCue'A_Weapon_Enforcer.Cue.A_Weapon_Enforcer_ AmmoWhip_Cue''
                            F:\UDK\UDK-2010-03\Development\Src\UTGame\Classes\UTAttachment_Sni perRifle.uc(91) : Warning, Invalid property value in defaults: BulletWhip=SoundCue'A_Weapon_Enforcer.Cue.A_Weapon _Enforcer_AmmoWhip_Cue'

                            Comment


                              #15
                              Originally posted by JohNLA View Post
                              If only someone would do the same with a vehicle.
                              here http://utforums.epicgames.com/showpo...&postcount=128
                              no textures sorry i havnt mastered that yet.
                              contains all the script files and a car model in .max format

                              please note this was made for feb udk and a line of code needs changing for march udk
                              in UTVehicle_BubbleCar change
                              Code:
                              return B.Squad.FindPathToObjective(B, O);
                              to
                              Code:
                              return UTSquadAI(B.Squad).FindPathToObjective(B, O);
                              and move the Main_Root bone forward a bit to stop it wheelying

                              razvanab use the code thing # in posts

                              look
                              UTWeap_SniperRif le.uc
                              should be UTWeap_SniperRifle.uc
                              no spaces allowed in the names

                              Comment

                              Working...
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