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GDC 2010 images!

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  • replied
    I don't think they did either. IF it's the case it might be something really huge.

    Leave a comment:


  • replied
    Well Cryengine3 claims to be the only engine to run everything fully dynamic, even with hundreds of lights and objects.

    Leave a comment:


  • replied
    Originally posted by ThePriest909 View Post
    And here I come to ask...
    How on earth did they manage to keep the frame rate in a reasonable level with all those real time shadows? (If they did).
    I don't think they are fully dynamic.

    Leave a comment:


  • replied
    Pass me the tissue box

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  • replied
    I wouldn't be surprised to find the features coming to UDK in the not too distant future.

    Leave a comment:


  • replied
    Haaan... Tomb raiiider !
    Okay, now I'm excited... Gnii.
    Very nice screenshots.

    That's will be the next unreal engine 3 update... available in UDK ? Or only for UE3 licences ?

    Leave a comment:


  • replied
    And here I come to ask...
    How on earth did they manage to keep the frame rate in a reasonable level with all those real time shadows? (If they did).

    Leave a comment:


  • replied
    Wow, nice graphics.

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  • started a topic GDC 2010 images!

    GDC 2010 images!

    I hope we get that level in the next update!!

    From:
    http://kotaku.com/5492714/do-you-wan...-this/gallery/

    [shot]http://cache-06.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_01-w800.jpg[/shot]

    [shot]http://cache.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_02-w800.jpg[/shot]

    [shot]http://cache-05.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_03-w800.jpg[/shot]

    [shot]http://cache-10.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_04-w800.jpg[/shot]

    [shot]http://cache-01.gawkerassets.com/assets/images/9/2010/03/800x600_foliagedemoshot_07-w800.jpg[/shot]
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