Announcement

Collapse
No announcement yet.

GDC 2010 images!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    GDC 2010 images!

    I hope we get that level in the next update!!

    From:
    http://kotaku.com/5492714/do-you-wan...-this/gallery/

    [shot]http://cache-06.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_01-w800.jpg[/shot]

    [shot]http://cache.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_02-w800.jpg[/shot]

    [shot]http://cache-05.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_03-w800.jpg[/shot]

    [shot]http://cache-10.gawkerassets.com/assets/images/9/2010/03/foliagedemoshot_04-w800.jpg[/shot]

    [shot]http://cache-01.gawkerassets.com/assets/images/9/2010/03/800x600_foliagedemoshot_07-w800.jpg[/shot]

    #2
    Wow, nice graphics.

    Comment


      #3
      And here I come to ask...
      How on earth did they manage to keep the frame rate in a reasonable level with all those real time shadows? (If they did).

      Comment


        #4
        Haaan... Tomb raiiider !
        Okay, now I'm excited... Gnii.
        Very nice screenshots.

        That's will be the next unreal engine 3 update... available in UDK ? Or only for UE3 licences ?

        Comment


          #5
          I wouldn't be surprised to find the features coming to UDK in the not too distant future.

          Comment


            #6
            Pass me the tissue box

            Comment


              #7
              Originally posted by ThePriest909 View Post
              And here I come to ask...
              How on earth did they manage to keep the frame rate in a reasonable level with all those real time shadows? (If they did).
              I don't think they are fully dynamic.

              Comment


                #8
                Well Cryengine3 claims to be the only engine to run everything fully dynamic, even with hundreds of lights and objects.

                Comment


                  #9
                  I don't think they did either. IF it's the case it might be something really huge.

                  Comment


                    #10
                    Originally posted by iniside View Post
                    I don't think they are fully dynamic.
                    Judging by how the map is shadowed, the demo shots do seem to include mostly dynamic shadowing. You can tell by how it is drawn.

                    Comment


                      #11
                      Originally posted by ambershee View Post
                      Judging by how the map is shadowed, the demo shots do seem to include mostly dynamic shadowing. You can tell by how it is drawn.
                      I mean they are dynamic to certain distance, after that they are static.

                      Comment


                        #12
                        Originally posted by iniside View Post
                        I mean they are dynamic to certain distance, after that they are static.
                        I4m not sure but I think there some global illumination... If this is GI there is no way it's dynamic. I hope it is, I really hope, but I don't want to be disappointed.

                        Comment


                          #13
                          Originally posted by sueds View Post
                          I4m not sure but I think there some global illumination... If this is GI there is no way it's dynamic. I hope it is, I really hope, but I don't want to be disappointed.
                          Yes it's possible from Febuary build. DirectionalDominantLight have option to make dynamic shadows to certain distance and they recive GI.

                          Comment


                            #14
                            Global illumination is likely static. The shadows will be either dynamic or not.

                            Comment


                              #15
                              UDK has that too, remember? Whole scene dynamic shadow radius in the dominant light's properties, anyone?
                              It looks really awesome with swaying trees and plants.

                              Edit: it seems that people said this few posts ago >_>

                              Comment

                              Working...
                              X