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    #16
    Epic, you guys are just that, EPIC

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      #17
      don't cheer yet.. just wait till it's officially there. until then, just pray. (high chances it will be included, but he didn't say officially YES)

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        #18
        Originally posted by Steve Polge View Post
        Epic does not have a policy of keeping Steam out of UDK to differentiate from the full Unreal Engine. We recognize how useful this feature would be for UDK developers.

        Stay tuned.
        Well, that's good news, except for those of us who've spent time working on building OnlineSubsystems already :P

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          #19
          Valve and Epic, embracing one anotherr? Now that's a scary thought....indie games would rule the planet.

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            #20
            Well, that's good news, except for those of us who've spent time working on building OnlineSubsystems already :P
            Steam is good and Steam is great but you don't want that to be the ONLY distribution platform for your game. So it's not a wasted effort.

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              #21
              Originally posted by Makaze View Post
              Steam is good and Steam is great but you don't want that to be the ONLY distribution platform for your game. So it's not a wasted effort.
              right, but the matchmaking system is free, so why wouldn't everyone just use that part of it anyway?

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                #22
                Originally posted by illincrux View Post
                indie games would rule the planet.
                Not when they all start using Steam, then Valve would rule the world.

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                  #23
                  Originally posted by Blade[UG] View Post
                  right, but the matchmaking system is free, so why wouldn't everyone just use that part of it anyway?
                  Because then other online distributors won't carry your game. You've got no (realistic) hope of getting anything into brick and mortar stores. So really your distribution comes down to direct sales and the various online distributors. Directly tying your game in an inextricable way to one of those online distributors tends to alienate the others, some of which are a bit kinder to niche titles.

                  Which is the half the point of Steamworks, it's not just Valve being generous, it's a way to move people onto their distribution platform so they can make sales. And it's a testament to the tools and to Steams market penetration that it's a tough call to make even so.

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