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Localizaton of UDK

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    Localizaton of UDK

    hi
    i read an article on Epic Site that said their have limited language set
    for localization . My question is :

    can i localize UDK to my language...?

    my language is not in the supportive list of UDK .
    How can i localize UDK...?

    thanks.

    #2
    Most of the text localization is done by creation the proper files in the localization/[CODE]/[file].[code] directory.
    The [CODE] is the language code, which is just an arbitrary string. Epic uses INT for international, this is the English (US) language and also fallback. You could use the code KLI for Klingon, there is really no limitation.
    The active language is defined by the Language= option in the UTEngine.ini configuration file.

    For more information see: http://udn.epicgames.com/Three/LocalizationReference.html


    ps, note that there is no builtin support for Internationalization (i18n) just for Localization (l10n)

    Comment


      #3
      Originally posted by elmuerte View Post
      Most of the text localization is done by creation the proper files in the localization/[CODE]/[file].[code] directory.
      The [CODE] is the language code, which is just an arbitrary string. Epic uses INT for international, this is the English (US) language and also fallback. You could use the code KLI for Klingon, there is really no limitation.
      The active language is defined by the Language= option in the UTEngine.ini configuration file.

      For more information see: http://udn.epicgames.com/Three/LocalizationReference.html


      ps, note that there is no builtin support for Internationalization (i18n) just for Localization (l10n)
      thanks
      but in this page that you referenced me :

      http://udn.epicgames.com/Three/LocalizationReference.html

      there is a section that said :

      Language Codes

      Please see the following site for codes used to represent the names of languages: http://www.loc.gov/standards/iso639-2/englangn.html

      Our current set is -

      INT American English (not Rest of World English)
      JPN Japanese (no TTS support)
      DEU German
      FRA European French (not Canadian French)
      ESM Latin American Spanish (Modern?) (no .NET, Speech Recognition support)
      ESN European Spanish (Iberian? Castilian? Traditional?)
      ITA Italian
      KOR Korean (no TTS support)
      CHT Chinese Traditional (No Speech Recognition or TTS support)
      RUS Russian (No Speech Recognition or TTS support)
      POL Polish (No Speech Recognition or TTS support)
      HUN Hungarian (No Speech Recognition or TTS support)
      CZE Czech (No Speech Recognition or TTS support)
      SLO Slovakian (No Speech Recognition or TTS support)

      my question is :

      Can i localize UDK to my language if my language not being in above set...?

      thank you very much.

      Comment


        #4
        Yes, you can.
        The iso639-2 values are just used for convenience, but you can use any other string you want. (note that INT isn't even defined in the iso639-2 document)

        Comment


          #5
          thanks .
          Very usefull.

          Comment

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