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A simple kismet based AI?

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    A simple kismet based AI?

    This is something I've been trying to work out in my head mostly as an experiment of what can and can't be done with kismet.

    Currently I've got a simple box with 4 thrusters parented to it on every side. I've got a trigger encompassing the box with a decent sized radius, and it too is parented to the box. The end goal is to have the box try and run away from you as you try and get near it.

    Within kismet I'm trying to set it up so when the player enters the trigger it gets the players position and distance to the box and then outputs the x and y data to a "hub" or sorts that then distributes the data as on and off to each of the 4 thrusters.

    I'm not sure if this is possible, I'm not sure if I even explained things right, but if anyone has any insight on how I would go about accomplishing this, I'd sure appreciate it.
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