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May i have somthing for reverse engineering please?

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    May i have somthing for reverse engineering please?

    Could someone make the following for me to see how it would be done so i can adapt to my project please?


    A whole "game" (the folders, files etc together), from scratch (i mean, barebones, using the least amount of stuff that was for the FPS that comes with UDK as possible), where the player is a simplified bomb disposal robot (tracks or wheels, i don't care, 3 articulations on the arm (shoulder, elbow, claw rotation), with a working claw, the claw should be able to grab somthing (just some random smallish phys object) with the phys engine alone, i don't want faking the grip, The camera should be just behind the claw, and move with the claw, including rotations. On top of that, i want an easy and obvious way to assign joystick axes to each joint, plus if possible, for the locomotion part too.


    Using the basic elements from that i imagine i would be able to begin my project significantly faster (i hope)

    #2
    How much are you willing to pay for this?

    Most people rarely do work for someone else for free. You'd be better off starting already, goes a long way doing everything yourself.

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      #3
      This is a rather lot to ask for. It isn't necessarily a one-person job either, since your asking for both programming and modelling (the robot).

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        #4
        I was hoping this was gonna be somthing quick and simple for someone that has got the hang of UDK, only payment would be my gratitude. From the amount of free tutorials and the few threads i've read in this forum where someone asked for help, i was hoping people would volunteer the assistance.


        There would be no modeling skills required, it's a box with wheels, and an arm coming from the top, i don't mind if the arm is sausage-like, or even simply a couple of elongated boxes connected by joints.

        edit: somthing kinda like:

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          #5
          This isn't "something simple". The mesh requires rigging, animation and a lot of specialist knowledge, as well as complete implementation within code of that custom entity. It's an enormous amount of work for nothing in return, and as a tutorial, it's not exactly useful to very many people at all.

          To be brutally honest, it just sounds like you want someone to do all your work for you.

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            #6
            As a basic project I think it'd be very useful for the community. I'd like a simple guide to make cranes, forklifts, diggers, Mars rover, tanks etc. The possibilities here are huge. I'll probably make something myself at some point but I'm still learning the basics.

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              #7
              i've intentionally striped down the character to the basics i wanna learn how to do, once i got the thing, i'll modify the way it moves, i'll do my own rig and model ('cause the bomb defusal robot is way far from the character i wanna make)

              this is just a small part of what i have in mind, but i feel that having the basics of the character to play with, both for testing out how things feel and for studying the code and seeing instant results for somthing i can already picture how it should work would be a major boost in the speed i manage to get things going

              there are other things i wanna learn that having a barebones model for me to reverse engineer and expand that i think would gimme a similar boost, but for some reason i picked this as the first element to start from

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                #8
                if i provide the model, with the skeleton in place and the vertexes all assigned to the proper bones, would it still be considered too much to ask for free? (i'm not sure how soon i would manage to get that finished, but from what i've read so far, it seems i wouldn't have too much dificulty with that)

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                  #9
                  Yes, you are basically trying to assemble a team to do a (small) project (for you), that is not a general discussion, but a recruitment, which should belong in the respective category.

                  If you can't bare to wait for volunteers, you'd better name a price, as the actual work behind your "small project" is not as simple as you make it sound and will take a lot of manhours.

                  Besides that, there is no actual fun in this, I mean, a robot with an arm that can pickup things? Woohoo! Yes, I want to program that RIGHT NOW!? Even if it is for learning, it's still boring and I don't think even you yourself would enjoy making it (if you could).

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                    #10
                    i'm starting to get scared, if somthing like this can't be done by a single person effortlessly in just a few days, what i was planning on using the knowledge i would get from this would require several top-notch game companies working together with a budget big enough to revert the economic crisis AND make all countries be first world and debtless, and that just for the proof of concept, before even starting to work on the artwork, network code, game logic etc Dx

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                      #11
                      No, just saying that it's something that requires a lot of diverse knowledge.

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                        #12
                        Originally posted by TiagoTiago View Post
                        i'm starting to get scared, if somthing like this can't be done by a single person effortlessly in just a few days, what i was planning on using the knowledge i would get from this would require several top-notch game companies working together with a budget big enough to revert the economic crisis AND make all countries be first world and debtless, and that just for the proof of concept, before even starting to work on the artwork, network code, game logic etc Dx
                        LOL

                        If it's so easy, then you should have no problem doing it by yourself. I mean, since you are obviously so very knowledgeable of the workflow in UDK, the cost of the endeavor, and have a psychic ability to know that there won't be any bugs in the first few iterations of your code...

                        Obviously, you were looking for a hand-out, didn't get it and threw a fit like a 5-year-old. This isn't professional or a way to get anyone to work with you.

                        ANY project worth doing is worth doing right, so NO, this is not as simple as you would like to try and make it seem. You're talking about doing code, modelling, animating, creating a level, making a custom controller/camera functionality, and utilizing physx.... so basically an entire game, for no returns to the person devoting their time AWAY from their project to one that seems to not really have a benefit to most any other project but your own.

                        If you want to recruit people, make the mesh, rig it, animate it, make the map, get a custom HUD working and then ask for help on specific areas. People are going to be much more inclined to help you get through one area at a time rather than just demanding they piece together the whole **** thing for you while you do very little or nothing to help.

                        As much as I'd like someone else to make everything in my project for me, it wouldn't be my project any longer if I did that. So, I ask for specific help on specific problems and things I haven't grasped yet or am no good at I know I am more than likely going to have to recruit for later.

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                          #13
                          This was just to give me some momentum. I would expect that once i'm familiarized with what is involved, and have a level of experience similar to some of the people in these forums, i would be capable of doing somthing much better than what i'm asking here with relatively not much effort

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                            #14
                            I wasn't aware that anything more than basic knowledge in most of the areas involved would be required. The stuff i've been reading about UDK seemed to indicate all the concepts involved in what i'm asking here were commonplace for non-newbies.

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                              #15
                              And the concepts are commonplace for experienced folks who have worked with UDK.

                              The problem lies in the fact that they are commonplace across a broad set of disciplines. It's unlikely you'd find an individual with the ability to complete all involved. It's probably take three or maybe even four people.

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