Hi,
I'm pretty new to UDK, right now I'm working myself trough the 3dBuzz videos. (and sry for my bad english ;D).
Anyway, some of you may know the game "Heroes of Might and Magic", I'm curious about how the move/battle system may look like in UDK.
I don't have expierience in making games or using a script language, I can just assume how it works.
I think it could be like this(trough using kismet with much extra coding):
Topdown and the world is open to run "anywhere" you want. Foresttype scenario in which you can't go trough a forest just trough it's openings.
Anyway.. you run and run and encountering a goblin model. Trigger is firing off and changing the camera to a pre-defined battle-field. You + your company are checked and spawned one after another on pre-defined spawning-fields, the goblin bunch are also checked and spawned.
So I think the 3D Buzz "Goal" tutorial could be perfect for the encountert goblin. Can anyone approve that?
The fightsystem is another thing, I think that must but coded trough unrealscript(?.. I don't know
), any ideas on that are welcome.
I'm not thinking about creating something like that.. I need to learn the howl thing, right now building my first puzzle game.
But if you could give me a hint how that howl thing works I could progress faster.
I created this thread in gerneral discussion because it could be more opinions about that.
Thanks for helping!
I'm pretty new to UDK, right now I'm working myself trough the 3dBuzz videos. (and sry for my bad english ;D).
Anyway, some of you may know the game "Heroes of Might and Magic", I'm curious about how the move/battle system may look like in UDK.
I don't have expierience in making games or using a script language, I can just assume how it works.
I think it could be like this(trough using kismet with much extra coding):
Topdown and the world is open to run "anywhere" you want. Foresttype scenario in which you can't go trough a forest just trough it's openings.
Anyway.. you run and run and encountering a goblin model. Trigger is firing off and changing the camera to a pre-defined battle-field. You + your company are checked and spawned one after another on pre-defined spawning-fields, the goblin bunch are also checked and spawned.
So I think the 3D Buzz "Goal" tutorial could be perfect for the encountert goblin. Can anyone approve that?

The fightsystem is another thing, I think that must but coded trough unrealscript(?.. I don't know

I'm not thinking about creating something like that.. I need to learn the howl thing, right now building my first puzzle game.

But if you could give me a hint how that howl thing works I could progress faster.

I created this thread in gerneral discussion because it could be more opinions about that.
Thanks for helping!