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    Originally posted by ffejnosliw View Post
    No discussion of other engines or engine comparisons, please. Thank you.
    Did Jeff just necrobump a thread with a rant?

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      Originally posted by Crusha K. Rool View Post
      Did Jeff just necrobump a thread with a rant?
      No, I deleted several new posts that were breaking the rules and then posted.

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        Originally posted by ffejnosliw View Post
        No, I deleted several new posts that were breaking the rules and then posted.
        Do you forbid the pure mentioning about those in general here, or only specific for this thread? I mean for developers it is kind of natural to speak about T.H.E.M. ...

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          Originally posted by haldolium View Post
          Do you forbid the pure mentioning about those in general here, or only specific for this thread? I mean for developers it is kind of natural to speak about T.H.E.M. ...
          You can read what is not allowed in the forum rules. The rules apply to the entirety of Epic's forums, not any specific thread.

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            fair enough.

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              I wish we could extend the editor. That would be great. Put more of the editor in the udk side than native. That would be great. Nothing crazy but I wish we had a little more flexibility.

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                I wish using apex destructible asset with interpactor to do doors destructables or ships...

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                  Ability to export to Google's Native client (nacl) and chrome web store, not just flash.

                  Flash has no gpu accelaration for linux, so decent 3d performance or rendering is out of the question...

                  the cool Unreal flash demo does not render.

                  sadly many users have contacted adobe, but they have "other priorities".

                  If i port to the web i want the games to reach as many platforms as possible, not just windows.

                  sorry, here is an explanation of nacl, which works as expected:

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