I've spent practically every waking moment of the last week pouring through the source code for Dungeon Defense, and reading the corresponding blogs. It's come to my attention that Mr. Stieglitz is very comfortable with UnrealScript, so much so that it appears almost effortless to call upon parent-class functions proprietary to UnrealScript off the top of his head. To preface, I have a fairly substantial background in C, and have worked with a few scripting languages in the past, but the particulars of UnrealScript seem to have a rather large learning curve attached to them. Particularly so because the documentation is a little less than ideal, and a lot of it seems to be geared towards making mods with Kismet.
I could get a lot of answers to this question from a lot of people, but this one's specifically for Jeremy: Where'd you learn to do it?
Practice? Classes? (if so, where, and who's the instructor?) Books? Long background in Unreal mods?
If it's just a matter of chugging along as I have been, great, just want to hear it from a guy who clearly knows the language very well.
I could get a lot of answers to this question from a lot of people, but this one's specifically for Jeremy: Where'd you learn to do it?
Practice? Classes? (if so, where, and who's the instructor?) Books? Long background in Unreal mods?
If it's just a matter of chugging along as I have been, great, just want to hear it from a guy who clearly knows the language very well.
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