Hi guys,
I was testing how well the 3d sound localization works on headphones. Left to right is of course great, but I was disappointed that front to back simply doesn't work. I know you can't expect wonders, but still, if you put a sound 2m in front of you and 2m behind you, it sounds exactly the same.
Did anyone else play with 3d sound localization and did you figured out some way to fake it for a bit better result?
Would it be possible to implement hrtf or even something simpler but with better front/back sound positioning into UDK, maybe through the new unreal script dll binding?
Thanks.
I was testing how well the 3d sound localization works on headphones. Left to right is of course great, but I was disappointed that front to back simply doesn't work. I know you can't expect wonders, but still, if you put a sound 2m in front of you and 2m behind you, it sounds exactly the same.
Did anyone else play with 3d sound localization and did you figured out some way to fake it for a bit better result?
Would it be possible to implement hrtf or even something simpler but with better front/back sound positioning into UDK, maybe through the new unreal script dll binding?
Thanks.
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