I would like to know if its possible to make a open world game with udk. I mean like will it lag too much or can udk handle a big world with lots of creatures etc? Also approximately how many vertices can udk handle before it will lag on my computer? I have a 2.8 ghz dual core processor, 4 gb ram, 1gb video card.
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open world game?
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When you say open world do you mean like an RPG such as The Elder Scrolls: Oblivion, or a game like Grand Theft Auto IV?
The Unreal Engine can do pretty much anything. It has done large scale RPGs such as Boarderlands, and GTA like Wheelman.
http://en.wikipedia.org/wiki/List_of...l_Engine_games
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Simply put, large sections of an environment are saved as one map, and are then streamed together. For buildings in the distance, if they are made from a number of different static meshes, and they can be set up to become one static mesh when the player moves a certain distance from the buildings themselves. So, in theory, one could make several huge maps, and that might be enough, but if you stream them together they appear to become much larger to the player, if set up properly.
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