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request: move StartDedicatedServer() func to Engine

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  • replied
    Well, I figure in any case, we can just instantiate a UTUIScene and call that function. Why did Epic want to do it? So they could have a check box for "Run as dedicated server" right from the UI.

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  • replied
    Why would you want to start a dedicated server (as in: A renderless environment) from within a game environment (as in: A rendered environment)?

    If you want to start a dedicated server from ingame and directly connect to it (like a listen server, only not one that closes when you exit the game) you could use DLL-bind to spawn a second UDK.exe and pass everything on the command-line (what Epic's function does, too).

    Otherwise, you could just do ConsoleCommand("open <map>?Listen") to start a listen-server.

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  • started a topic request: move StartDedicatedServer() func to Engine

    request: move StartDedicatedServer() func to Engine

    It doesn't look like there's a console command for starting a dedicated server anymore, and that that functionality is specifically implemented in UTUIScene .. Could that be moved to somewhere in Engine? Thanks
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